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Monks, Grapples, and Shoves
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<blockquote data-quote="Stalker0" data-source="post: 7528489" data-attributes="member: 5889"><p>There is a bit of a difference here between this and the wizard in full plate. This has an action economy limitation, to do a grapple, the character is giving up something else (aka damage). So if a player is playing a grappling concept, than they are effectively trading 1 aspect (damage) for another (control). If the dm finds that reasonable, allowing the character to be good at it doesn't create a lot of power creep. From my experience with 5e grappling so far, if a player wanted to grapple all of the time as opposed to doing damage, I don't think that would be the least bit overpowering. And if they only used it very sparingly, well then the houserule didn't make much of a difference anyway.</p><p></p><p>In the wizard example, the wizard would simply have more AC all the time, a consistent power boost. The drawback (disadvantage to stealth) likely won't come up for the wizard that often, so you can argue that this is less a trade off and more a straight power boost.</p><p></p><p>Further, this is also skewed by your feelings on class balance. I personally feel the monk is a bit weaker in general than say, the paladin. So if a monk is asking me for something that is a small power boost...I'm likely to be inclined. If the paladin did the same I might be a bit stricter, as that concept already comes with a lot of raw power.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 7528489, member: 5889"] There is a bit of a difference here between this and the wizard in full plate. This has an action economy limitation, to do a grapple, the character is giving up something else (aka damage). So if a player is playing a grappling concept, than they are effectively trading 1 aspect (damage) for another (control). If the dm finds that reasonable, allowing the character to be good at it doesn't create a lot of power creep. From my experience with 5e grappling so far, if a player wanted to grapple all of the time as opposed to doing damage, I don't think that would be the least bit overpowering. And if they only used it very sparingly, well then the houserule didn't make much of a difference anyway. In the wizard example, the wizard would simply have more AC all the time, a consistent power boost. The drawback (disadvantage to stealth) likely won't come up for the wizard that often, so you can argue that this is less a trade off and more a straight power boost. Further, this is also skewed by your feelings on class balance. I personally feel the monk is a bit weaker in general than say, the paladin. So if a monk is asking me for something that is a small power boost...I'm likely to be inclined. If the paladin did the same I might be a bit stricter, as that concept already comes with a lot of raw power. [/QUOTE]
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