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Monks, Grapples, and Shoves
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<blockquote data-quote="DEFCON 1" data-source="post: 7528674" data-attributes="member: 7006"><p>I dunno. But if the particular player <em>wants</em> to be able to grapple as an Open Hand monk, why wouldn't I try and make that possible for them? Where's the harm? I mean it's not like grappling in of itself is some great groundbreaking ability that can level a campaign... after all, other characters can already do it. So if other characters can grapple, then obviously the ability isn't going to destroy anything.</p><p></p><p>The only thing it does is "give something away for free" as has been said. But if that something isn't really all that worthwhile to begin with and is merely just a little extra perk to help flesh out a character idea... is it really that big of a deal? I mean come on, it's grappling for pete's sake! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And if by some chance one of your players does get all uppity because someone else is "getting something for free" (even if that something is merely turning a worthless character into something reasonably mediocre)... then why not give that player something for free too if it helps mechanically illustrate the concept they have? If you are a DM who can reasonably conceptualize how the rules interact with each other, you'll know just what is a reasonable "gift" you can give players without making their PCs so completely out of sink with the rest of the group.</p><p></p><p>But to deny those just completely out of hand because they aren't in the book that WotC published (that produces only a small subset of the possible character archetypes and the rest can just be "kind of created" and pretty poorly at that) I find to be rather unnecessary.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7528674, member: 7006"] I dunno. But if the particular player [I]wants[/I] to be able to grapple as an Open Hand monk, why wouldn't I try and make that possible for them? Where's the harm? I mean it's not like grappling in of itself is some great groundbreaking ability that can level a campaign... after all, other characters can already do it. So if other characters can grapple, then obviously the ability isn't going to destroy anything. The only thing it does is "give something away for free" as has been said. But if that something isn't really all that worthwhile to begin with and is merely just a little extra perk to help flesh out a character idea... is it really that big of a deal? I mean come on, it's grappling for pete's sake! :) And if by some chance one of your players does get all uppity because someone else is "getting something for free" (even if that something is merely turning a worthless character into something reasonably mediocre)... then why not give that player something for free too if it helps mechanically illustrate the concept they have? If you are a DM who can reasonably conceptualize how the rules interact with each other, you'll know just what is a reasonable "gift" you can give players without making their PCs so completely out of sink with the rest of the group. But to deny those just completely out of hand because they aren't in the book that WotC published (that produces only a small subset of the possible character archetypes and the rest can just be "kind of created" and pretty poorly at that) I find to be rather unnecessary. [/QUOTE]
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