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Monks, Grapples, and Shoves
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<blockquote data-quote="Dessert Nomad" data-source="post: 7528969" data-attributes="member: 6976536"><p>Did you read the OP? That's exactly how it went in this example. The OP turned up and these special rules for the monk were just in effect. And it's contrary to your statement "Who the character *is* is what is important, not the decision on which funny dice you roll and which random numbers you add together to change or impact what the character does. And if a player would like to play a concept of a jujitsu type of grappling monk " which I read as saying that only players who choose to play grappling monks get the rule change, not everyone. </p><p></p><p></p><p></p><p>Again, that's not what happened in the example. And I think the DM would realize "Can I play a monk who's significantly more mechanically efficient by getting some abilities that usually require feats and that can focus his stats more so that he can target ability scores and ASIs more effectively to get higher bonuses" is more 'straight up powergaming' than 'cool concept'.</p><p></p><p></p><p></p><p>This isn't what happened in the example given by the OP, and is directly contrary to how Stalker0 said he would handle it, as he would by default deny a rogue the chance to do the same thing. It's also contrary to your repeated mentions of 'a jujistu monk' and 'a monk who...', which are about making this purely a monk special rule. </p><p></p><p></p><p></p><p>Again, I never made this claim that you keep trying to pretend that I am. Stop trying to attribute your strawman to me, I am not going to engage with your false claims beyond pointing out that they are false.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7528969, member: 6976536"] Did you read the OP? That's exactly how it went in this example. The OP turned up and these special rules for the monk were just in effect. And it's contrary to your statement "Who the character *is* is what is important, not the decision on which funny dice you roll and which random numbers you add together to change or impact what the character does. And if a player would like to play a concept of a jujitsu type of grappling monk " which I read as saying that only players who choose to play grappling monks get the rule change, not everyone. Again, that's not what happened in the example. And I think the DM would realize "Can I play a monk who's significantly more mechanically efficient by getting some abilities that usually require feats and that can focus his stats more so that he can target ability scores and ASIs more effectively to get higher bonuses" is more 'straight up powergaming' than 'cool concept'. This isn't what happened in the example given by the OP, and is directly contrary to how Stalker0 said he would handle it, as he would by default deny a rogue the chance to do the same thing. It's also contrary to your repeated mentions of 'a jujistu monk' and 'a monk who...', which are about making this purely a monk special rule. Again, I never made this claim that you keep trying to pretend that I am. Stop trying to attribute your strawman to me, I am not going to engage with your false claims beyond pointing out that they are false. [/QUOTE]
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