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<blockquote data-quote="Dessert Nomad" data-source="post: 7528977" data-attributes="member: 6976536"><p>Yes, it's clearly a straight up change to the rules, not a 'fill in the gap' decision. When you're changing around rules to let a player powergame so he can focus his ASIs instead of having to spread them around different capabilities, there's nothing wrong with it, but I think there is something wrong with not acknowleding that's what you're doing. When you're making major class changes like "And if next time someone else has the concept of a warrior who uses magic to bind and hold foes... do what you need to do to make the funny dice and numbers work out for that player too" you're not just filling in gaps, you're significantly altering the game. There's nothing wrong with house ruling to a crazy extent, but I think there is something wrong with issuing house rules on the fly, denying that they're house rules, and insisting that people who prefer to have rules set at the beginning without surprise rules are bad players.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7528977, member: 6976536"] Yes, it's clearly a straight up change to the rules, not a 'fill in the gap' decision. When you're changing around rules to let a player powergame so he can focus his ASIs instead of having to spread them around different capabilities, there's nothing wrong with it, but I think there is something wrong with not acknowleding that's what you're doing. When you're making major class changes like "And if next time someone else has the concept of a warrior who uses magic to bind and hold foes... do what you need to do to make the funny dice and numbers work out for that player too" you're not just filling in gaps, you're significantly altering the game. There's nothing wrong with house ruling to a crazy extent, but I think there is something wrong with issuing house rules on the fly, denying that they're house rules, and insisting that people who prefer to have rules set at the beginning without surprise rules are bad players. [/QUOTE]
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