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Monks, Groovy or not so groovy?
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<blockquote data-quote="JoeGKushner" data-source="post: 1843998" data-attributes="member: 1129"><p>Monks have a lot of utility in them, but a lot of that is going to depend on a few things.</p><p></p><p>1. Accepting a monk's limitations. A Monk is not a fighter. Repeat, a monk is not a fighter. Can they help in fighting? Yup. Can they move around as quitely as a rogue? Yup. Are they one of the most non-magical self sufficient classes in the book? Yup. Perfect for assassination or survival when the party is captured and put into prision.</p><p></p><p>2. Good magic item selection. </p><p></p><p>3. 3rd party resources. The Scarred Lands Guide to Monks & Paladins has some feats that should either be a)outlawed or b)mandatory. Quintessential Monk I & II have some good stuff and Beyond Monks, the Art of the Fight, has some good material.</p><p></p><p>4. A GM willing to roll with the monk's abilities. I have a 7th level monk with spring attack and a very high jump and tumble roll. The GM is a fan of Wuxia style action, so there's no problem with me running around and jumping from here to there. I get lots of attacks of opportunity, but with the Mobility, they don't hit as often as they normally would, and my character looks cool when moving around.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 1843998, member: 1129"] Monks have a lot of utility in them, but a lot of that is going to depend on a few things. 1. Accepting a monk's limitations. A Monk is not a fighter. Repeat, a monk is not a fighter. Can they help in fighting? Yup. Can they move around as quitely as a rogue? Yup. Are they one of the most non-magical self sufficient classes in the book? Yup. Perfect for assassination or survival when the party is captured and put into prision. 2. Good magic item selection. 3. 3rd party resources. The Scarred Lands Guide to Monks & Paladins has some feats that should either be a)outlawed or b)mandatory. Quintessential Monk I & II have some good stuff and Beyond Monks, the Art of the Fight, has some good material. 4. A GM willing to roll with the monk's abilities. I have a 7th level monk with spring attack and a very high jump and tumble roll. The GM is a fan of Wuxia style action, so there's no problem with me running around and jumping from here to there. I get lots of attacks of opportunity, but with the Mobility, they don't hit as often as they normally would, and my character looks cool when moving around. [/QUOTE]
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