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Monks, Groovy or not so groovy?
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<blockquote data-quote="Henry" data-source="post: 1846212" data-attributes="member: 158"><p>The player of the Monk in our 3.5 Eberron game has definitely been enjoyable to watch. He's not the type to go out on field and do powerful things; however, he's the FIRST into a hazardous situation, and typically gets the killing blow on things that others have softened up. If you need a character to give chase and not let the enemy get away, send in the monk. Even barbarians don't have his range of movement. If you need a character to defuse traps for the party to enter, and the rogue is not handy, the monk takes the field. If you need a front-line fighter who can hold back the enemy, without getting hit, while the wizard dumps fireballs on said front lines, the monk is the choice. </p><p></p><p>Two sessions ago, our monk jumped into the front lines of a battle, and told the Artificer to dump fireballs on him. It didn't matter to him, because he wasn't about to take damage from the magic thanks to spectacular reflex saves, evasion, and hero points, and the enemy couldn't charge past the monk to get at the artificer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1846212, member: 158"] The player of the Monk in our 3.5 Eberron game has definitely been enjoyable to watch. He's not the type to go out on field and do powerful things; however, he's the FIRST into a hazardous situation, and typically gets the killing blow on things that others have softened up. If you need a character to give chase and not let the enemy get away, send in the monk. Even barbarians don't have his range of movement. If you need a character to defuse traps for the party to enter, and the rogue is not handy, the monk takes the field. If you need a front-line fighter who can hold back the enemy, without getting hit, while the wizard dumps fireballs on said front lines, the monk is the choice. Two sessions ago, our monk jumped into the front lines of a battle, and told the Artificer to dump fireballs on him. It didn't matter to him, because he wasn't about to take damage from the magic thanks to spectacular reflex saves, evasion, and hero points, and the enemy couldn't charge past the monk to get at the artificer. :) [/QUOTE]
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