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Community
General Tabletop Discussion
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Monks: I have seen several posts regarding then and their abilities or lack there of
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<blockquote data-quote="Samuel Leming" data-source="post: 2001733" data-attributes="member: 16462"><p>You've managed to cast the Summon Sam cantrip successfully. The problem with this spell is that the somatic component involved you stepping on my pet peeve! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You must now deduct 2d6 sanity points.</p><p></p><p>The strength of the monk class is that it has no weaknesses and its weakness is that it has no strengths. Kind of a psuedo-zen thing.</p><p></p><p>The monk is not intended by its design to be a frontline fighting class. I've found that it fights about as well as a cleric or druid. It appears to be designed more as a mystic on a path towards personal physical perfection. The class is fun to play and balanced if a player approaches it as such. The problem is that most monk players want to play the "unarmored martial butt kicker" they've seen in all the modern martial arts movies and pick the monk because it's the closest thing to that concept. As you've seen, failure rears it cross-eyed head sooner rather than later.</p><p></p><p>Here's some better options that are actually designed to fight well:</p><p></p><ul> <li data-xf-list-type="ul">The Defender from Midnight</li> <li data-xf-list-type="ul">Hong's poorly named but otherwise excellent <a href="http://www.zipworld.com.au/~hong/dnd/martialartist.htm" target="_blank">Martial Artist</a> class</li> <li data-xf-list-type="ul">My own attempt at an <a href="https://www.enworld.org/index.php?posts/1976255/" target="_blank">Unarmed Feats based Fighter Variant</a>.</li> </ul><p></p><p>Good luck,</p><p></p><p>Sam</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 2001733, member: 16462"] You've managed to cast the Summon Sam cantrip successfully. The problem with this spell is that the somatic component involved you stepping on my pet peeve! ;) You must now deduct 2d6 sanity points. The strength of the monk class is that it has no weaknesses and its weakness is that it has no strengths. Kind of a psuedo-zen thing. The monk is not intended by its design to be a frontline fighting class. I've found that it fights about as well as a cleric or druid. It appears to be designed more as a mystic on a path towards personal physical perfection. The class is fun to play and balanced if a player approaches it as such. The problem is that most monk players want to play the "unarmored martial butt kicker" they've seen in all the modern martial arts movies and pick the monk because it's the closest thing to that concept. As you've seen, failure rears it cross-eyed head sooner rather than later. Here's some better options that are actually designed to fight well: [list] [*]The Defender from Midnight [*]Hong's poorly named but otherwise excellent [url=http://www.zipworld.com.au/~hong/dnd/martialartist.htm]Martial Artist[/url] class [*]My own attempt at an [URL="https://www.enworld.org/index.php?posts/1976255/"]Unarmed Feats based Fighter Variant[/URL]. [/list] Good luck, Sam [/QUOTE]
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Monks: I have seen several posts regarding then and their abilities or lack there of
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