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General Tabletop Discussion
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Monks: I have seen several posts regarding then and their abilities or lack there of
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<blockquote data-quote="maddman75" data-source="post: 2002078" data-attributes="member: 2673"><p>The problem, as other have alluded, is that the monk is *not* an unarmed buttkicker. This is a sword and sorcery game. If you want to kick butt, get yourself a sword or some sorcery. The monk is a support character. I'm playing one right now, and my job is to back up the other characters. A monk's duties include</p><p></p><p>- Tumbling into position so the rogue gets sneak attack.</p><p>- If the big warriors get disarmed, run and get their weapons for them.</p><p>- When the ranger/rogue/sneaky guy goes off to scout, go along to back him up.</p><p>- If there's a wizard, kill it until it's dead.</p><p>- If your wizard gets threatened, zip over to save him.</p><p>- If something new or unexpected on the battlefield happens, go and deal with it.</p><p>- Annoy your fellow characters with zen-like sayings as a solution to all problems. (example NPC "If you try to escape the guards will kill you!" Me "Death is inevitable no matter what I do. I will act with honor."</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, and if you're playing in Arthaus's Warcraft D&D, Panderans are BAAAA-roken as monks. You get a bonus to Con and Dex with no penalty, a natural AC bonus, a bite attack in addition to the hands/claws, and a bonus to speed if you go on all fours. Only down side is a penalty to speed on 2 legs and fighting, but your monk abilities quickly make up for it.</p><p></p><p>Besides, who can resist playing a Kung-fu Panda bear? And when something goes wrong you get to say "That makes me a sad panda..."</p></blockquote><p></p>
[QUOTE="maddman75, post: 2002078, member: 2673"] The problem, as other have alluded, is that the monk is *not* an unarmed buttkicker. This is a sword and sorcery game. If you want to kick butt, get yourself a sword or some sorcery. The monk is a support character. I'm playing one right now, and my job is to back up the other characters. A monk's duties include - Tumbling into position so the rogue gets sneak attack. - If the big warriors get disarmed, run and get their weapons for them. - When the ranger/rogue/sneaky guy goes off to scout, go along to back him up. - If there's a wizard, kill it until it's dead. - If your wizard gets threatened, zip over to save him. - If something new or unexpected on the battlefield happens, go and deal with it. - Annoy your fellow characters with zen-like sayings as a solution to all problems. (example NPC "If you try to escape the guards will kill you!" Me "Death is inevitable no matter what I do. I will act with honor." :) Oh, and if you're playing in Arthaus's Warcraft D&D, Panderans are BAAAA-roken as monks. You get a bonus to Con and Dex with no penalty, a natural AC bonus, a bite attack in addition to the hands/claws, and a bonus to speed if you go on all fours. Only down side is a penalty to speed on 2 legs and fighting, but your monk abilities quickly make up for it. Besides, who can resist playing a Kung-fu Panda bear? And when something goes wrong you get to say "That makes me a sad panda..." [/QUOTE]
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