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Monks in Pathfinder 2: Fighting Styles & Ki
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<blockquote data-quote="Morrus" data-source="post: 7750784" data-attributes="member: 1"><p>In the latest <strong>Pathfinder 2nd Edition</strong> news, we <a href="http://paizo.com/community/blog/v5748dyo5lkv3?Monk-Class-Preview" target="_blank">get a look at the monk</a>! This is quite a long entry, with details on class features, class feats, fighting styles, and ki.[PRBREAK][/PRBREAK]</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]111818[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">Monks choose between Str or Dex for their key ability</li> <li data-xf-list-type="ul">Start with expert proficiency in all saving throws, and begin trained in unarmed attacks</li> <li data-xf-list-type="ul">Powerful Fist increases their unarmed damage die size</li> <li data-xf-list-type="ul">No Wis bonus to AC</li> <li data-xf-list-type="ul">Expert proficiency in unarmored defense at 1st level, master at 13th, legendary at 17th</li> <li data-xf-list-type="ul"><em>Flurry of Blows</em> (1st level) makes two attacks with an unarmed attack action (second at -4)</li> <li data-xf-list-type="ul"><em>Incredible Movement</em> (3rd level) increases speed by 10' (+5'/3 levels) when unarmored</li> <li data-xf-list-type="ul"><em>Magic Strikes</em> (3rd level) makes unarmed attacks magical and increases proficiency to expert</li> <li data-xf-list-type="ul"><em>Metal Strikes </em>(5th level) makes unarmed attacks act as cold iron and silver</li> <li data-xf-list-type="ul"><em>Path to Perfection</em> (7th level) increases a save's proficiency to master, and at 11th level treat a successful save as a critical success, and at 15th level increase another save to master or the first save to legendary</li> <li data-xf-list-type="ul"><em>Fierce Flurry</em> (9th level) increases flurry of blows damage dice when both attacks hit</li> <li data-xf-list-type="ul"><em>Adamantine Strikes</em> (17th level) makes unarmed attacks act as adamantine</li> <li data-xf-list-type="ul"><em>Perfected Form</em> (19th level) makes any unarmed attack which rolls less than 10 be treated as a 10</li> <li data-xf-list-type="ul"><strong>Monk feats</strong> --<ul> <li data-xf-list-type="ul">Monastic Weaponry (1st level) use unarmed attack proficiency with simple/martial monk weapons</li> <li data-xf-list-type="ul">Brawling Focus (4th level) critical specialisation effect for brawling weapon group (crits cause a condition)</li> <li data-xf-list-type="ul">Stunning Fist require a save or be flat-footed (or stupefied if critically failed)</li> <li data-xf-list-type="ul">Deflect Arrow (4th level) reaction gives +4 AC vs a ranged attack</li> <li data-xf-list-type="ul">Flying Kick uses two actions to jump and strike</li> <li data-xf-list-type="ul">Ghost Strike uses two actions to target Touch AC</li> <li data-xf-list-type="ul">Wall Run up vertical surfaces at full speed.</li> </ul></li> <li data-xf-list-type="ul"><strong>Fighting styles</strong> --<ul> <li data-xf-list-type="ul">Crane Stance (1st level) gives +1 AC and increased jumping, but only allows crane wing attacks which do 1d6 damage</li> <li data-xf-list-type="ul">Crane Flutter is a reaction which increases AC against a melee attack and allows an immediate counter attack at -4</li> <li data-xf-list-type="ul">Mastery of Many Styles (16th level) allows you to enter stances as a free action rather than an action</li> </ul></li> <li data-xf-list-type="ul"><strong>Ki --</strong><ul> <li data-xf-list-type="ul">Ki powers are spells which use Spell Points (equal to Wis modifier)</li> <li data-xf-list-type="ul">Ki Strike is a verbal free action which give s+1 to an attack roll</li> <li data-xf-list-type="ul">Abundant Step is a teleport</li> <li data-xf-list-type="ul">Ki Blast is a cone of force</li> <li data-xf-list-type="ul">Quivering Palms (16th level) allows you to slay your victim if they critically fail a save, or stun them on a normal fail</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="Morrus, post: 7750784, member: 1"] In the latest [B]Pathfinder 2nd Edition[/B] news, we [URL="http://paizo.com/community/blog/v5748dyo5lkv3?Monk-Class-Preview"]get a look at the monk[/URL]! This is quite a long entry, with details on class features, class feats, fighting styles, and ki.[PRBREAK][/PRBREAK] [CENTER] [ATTACH=FULL]111818[/ATTACH] [/CENTER] [LIST] [*]Monks choose between Str or Dex for their key ability [*]Start with expert proficiency in all saving throws, and begin trained in unarmed attacks [*]Powerful Fist increases their unarmed damage die size [*]No Wis bonus to AC [*]Expert proficiency in unarmored defense at 1st level, master at 13th, legendary at 17th [*][I]Flurry of Blows[/I] (1st level) makes two attacks with an unarmed attack action (second at -4) [*][I]Incredible Movement[/I] (3rd level) increases speed by 10' (+5'/3 levels) when unarmored [*][I]Magic Strikes[/I] (3rd level) makes unarmed attacks magical and increases proficiency to expert [*][I]Metal Strikes [/I](5th level) makes unarmed attacks act as cold iron and silver [*][I]Path to Perfection[/I] (7th level) increases a save's proficiency to master, and at 11th level treat a successful save as a critical success, and at 15th level increase another save to master or the first save to legendary [*][I]Fierce Flurry[/I] (9th level) increases flurry of blows damage dice when both attacks hit [*][I]Adamantine Strikes[/I] (17th level) makes unarmed attacks act as adamantine [*][I]Perfected Form[/I] (19th level) makes any unarmed attack which rolls less than 10 be treated as a 10 [*][B]Monk feats[/B] -- [LIST] [*]Monastic Weaponry (1st level) use unarmed attack proficiency with simple/martial monk weapons [*]Brawling Focus (4th level) critical specialisation effect for brawling weapon group (crits cause a condition) [*]Stunning Fist require a save or be flat-footed (or stupefied if critically failed) [*]Deflect Arrow (4th level) reaction gives +4 AC vs a ranged attack [*]Flying Kick uses two actions to jump and strike [*]Ghost Strike uses two actions to target Touch AC [*]Wall Run up vertical surfaces at full speed. [/LIST] [*][B]Fighting styles[/B] -- [LIST] [*]Crane Stance (1st level) gives +1 AC and increased jumping, but only allows crane wing attacks which do 1d6 damage [*]Crane Flutter is a reaction which increases AC against a melee attack and allows an immediate counter attack at -4 [*]Mastery of Many Styles (16th level) allows you to enter stances as a free action rather than an action [/LIST] [*][B]Ki --[/B] [LIST] [*]Ki powers are spells which use Spell Points (equal to Wis modifier) [*]Ki Strike is a verbal free action which give s+1 to an attack roll [*]Abundant Step is a teleport [*]Ki Blast is a cone of force [*]Quivering Palms (16th level) allows you to slay your victim if they critically fail a save, or stun them on a normal fail [/LIST] [/LIST] [/QUOTE]
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