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Monks in Pathfinder 2: Fighting Styles & Ki
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 7751102" data-attributes="member: 1165"><p>I am happy to see this, but I hope it's not the dawn of the 14 or 15 AC monk at 1st-level. I am playing a brawler right now. My starting AC was 17 (Dex and chain shirt), which is generally higher than a rogue, roughly equal to a ranger and lower than a fighter, so it felt right. I doubt a starting monk gets +4 to AC, however. This looks like monks will start with horribly low AC and (possibly) end up with untouchable ACs at high levels, and I'm more interested in generally balanced ACs across the whole game.</p><p></p><p></p><p></p><p>I hope that's not a -4 penalty on one of those attacks at 1st-level. You will miss a lot. Furthermore you can't even roll both d20s at the same time since their bonuses won't match.</p><p></p><p></p><p></p><p>As a fan of the d20 Modern Martial Artist, I always like Flying Kick. Being able to charge 80 feet* and kick someone was pretty cool (using acrobatic skills to laugh at terrain obstacles in the meantime); that was critical to not getting shot <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>*It could have been 90 feet, had I taken two more Fast levels.</p><p></p><p></p><p></p><p>A reaction attack is powerful enough (and why at -4?). We don't really need a remake of the controversial Crane's Wing. I think both the AC increase and attack penalty can go away. It could be a stance competing with other cool monk abilities.</p><p></p><p></p><p></p><p>That should be a ball or beam for, um, balance reasons. Yeah. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>What is the BAB? Can you ever move and flurry in the same round?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 7751102, member: 1165"] I am happy to see this, but I hope it's not the dawn of the 14 or 15 AC monk at 1st-level. I am playing a brawler right now. My starting AC was 17 (Dex and chain shirt), which is generally higher than a rogue, roughly equal to a ranger and lower than a fighter, so it felt right. I doubt a starting monk gets +4 to AC, however. This looks like monks will start with horribly low AC and (possibly) end up with untouchable ACs at high levels, and I'm more interested in generally balanced ACs across the whole game. I hope that's not a -4 penalty on one of those attacks at 1st-level. You will miss a lot. Furthermore you can't even roll both d20s at the same time since their bonuses won't match. As a fan of the d20 Modern Martial Artist, I always like Flying Kick. Being able to charge 80 feet* and kick someone was pretty cool (using acrobatic skills to laugh at terrain obstacles in the meantime); that was critical to not getting shot :D *It could have been 90 feet, had I taken two more Fast levels. A reaction attack is powerful enough (and why at -4?). We don't really need a remake of the controversial Crane's Wing. I think both the AC increase and attack penalty can go away. It could be a stance competing with other cool monk abilities. That should be a ball or beam for, um, balance reasons. Yeah. :D What is the BAB? Can you ever move and flurry in the same round? [/QUOTE]
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