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General Tabletop Discussion
*Pathfinder & Starfinder
Monks, Mage-Killing and SR Improving
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<blockquote data-quote="ConcreteBuddha" data-source="post: 1555330" data-attributes="member: 3139"><p>1) Something of permanent true seeing. A must. I think it's 75000gp in Unapproachable East or MoF. There is also one in DoF.</p><p></p><p>2) If we are talking 3.5, then grappling isn't an option. (Freedom of movement is everywhere.)</p><p></p><p>3) You need to kill the mage in one round or incapacitate him. My personal favorite is Vorpal Strike. When you have 6 attacks a round, that's a 30% chance for one of them to be a 20. (Of course, you have to crit, which is a problem with iterative attacks. Luckily, 4 of your attacks are at your highest bab.)</p><p></p><p>4) But you need to get a full attack, and any mage is going to stay as far away from you as possible every round. Therefore, you need more than one attack in the first round. Dire Charge is your buddy. Along with Superior Initiative. </p><p></p><p>5) Stay away from using feats to boost your SR. Your cleric pocket buddy can SR you if you really want it, or you can buy that SR 40 item.</p><p></p><p>6) I kinda like Exceptional Deflection and Reflect Arrows (Mmmm, reflecting a Disintegrate.) As always though, defense sucks compared to offense. YMMV.</p><p></p><p>7) The feat Touch of Golden Ice in BoED is good for a monk. Same principle as vorpal. With 6 attacks, they have a 30% chance to roll a 1 on their fort save.</p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1555330, member: 3139"] 1) Something of permanent true seeing. A must. I think it's 75000gp in Unapproachable East or MoF. There is also one in DoF. 2) If we are talking 3.5, then grappling isn't an option. (Freedom of movement is everywhere.) 3) You need to kill the mage in one round or incapacitate him. My personal favorite is Vorpal Strike. When you have 6 attacks a round, that's a 30% chance for one of them to be a 20. (Of course, you have to crit, which is a problem with iterative attacks. Luckily, 4 of your attacks are at your highest bab.) 4) But you need to get a full attack, and any mage is going to stay as far away from you as possible every round. Therefore, you need more than one attack in the first round. Dire Charge is your buddy. Along with Superior Initiative. 5) Stay away from using feats to boost your SR. Your cleric pocket buddy can SR you if you really want it, or you can buy that SR 40 item. 6) I kinda like Exceptional Deflection and Reflect Arrows (Mmmm, reflecting a Disintegrate.) As always though, defense sucks compared to offense. YMMV. 7) The feat Touch of Golden Ice in BoED is good for a monk. Same principle as vorpal. With 6 attacks, they have a 30% chance to roll a 1 on their fort save. [/QUOTE]
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Community
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Monks, Mage-Killing and SR Improving
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