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Monks, Mage-Killing and SR Improving
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<blockquote data-quote="two" data-source="post: 1556924" data-attributes="member: 9002"><p>I have to agree it's quite daffy to pit a non-spellcaster vs. a full spellcaster at levels above, say 14 or 15. When it's level 20 or epic, forget it.</p><p></p><p>Monks can handle wizards great at levels 1-10 or so; after that it gets progressively more tricky. At high levels, because magic ramps up so much faster than other class abilities, it takes magic to beat magic. It's really that simple.</p><p></p><p>It would take an incredibly ill-prepared wizard without contigencies losing initiative and failing any number of consequative saves to lose to a Mink... what, in fact, would have to happen for a Monk20 to beat a Wizard20? The probabilities involved are nearly mind-bogglingly unlikely.</p><p></p><p>Is it something like this?</p><p></p><p>1)Wizard has no contingencies.</p><p>2)Monk wins initiative, is close enough for a dire charge or something.</p><p>3)Wizard is beaten up in one round (140 or so hitpoints gone) or immobilized somehow via a failed save.</p><p>4)Next round, Monk kills wizard if still alive.</p><p></p><p>Obviously, as soon as the wizard gets one stardard action, he can flee if in trouble or etc.</p><p></p><p>The percentages here are mighty low.</p></blockquote><p></p>
[QUOTE="two, post: 1556924, member: 9002"] I have to agree it's quite daffy to pit a non-spellcaster vs. a full spellcaster at levels above, say 14 or 15. When it's level 20 or epic, forget it. Monks can handle wizards great at levels 1-10 or so; after that it gets progressively more tricky. At high levels, because magic ramps up so much faster than other class abilities, it takes magic to beat magic. It's really that simple. It would take an incredibly ill-prepared wizard without contigencies losing initiative and failing any number of consequative saves to lose to a Mink... what, in fact, would have to happen for a Monk20 to beat a Wizard20? The probabilities involved are nearly mind-bogglingly unlikely. Is it something like this? 1)Wizard has no contingencies. 2)Monk wins initiative, is close enough for a dire charge or something. 3)Wizard is beaten up in one round (140 or so hitpoints gone) or immobilized somehow via a failed save. 4)Next round, Monk kills wizard if still alive. Obviously, as soon as the wizard gets one stardard action, he can flee if in trouble or etc. The percentages here are mighty low. [/QUOTE]
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