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Monks, Mage-Killing and SR Improving
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<blockquote data-quote="sithramir" data-source="post: 1558470" data-attributes="member: 12183"><p>Am I wrong that you can't grapple and pin in the same round? And also aside from freedom of movement which any smart player would have, moment of prescience can be used I believe? </p><p></p><p>What about Tensor's Transformation? Always nice to have a high attack bonus. In fact, with that spell, the monk might not even be winning the grapple checks.</p><p></p><p>Of course the obvious Shapechange then comes to mind. Let's see....free action to turn into something with swallow whole. Theres sooo many things that can be done with that spell alone.</p><p></p><p>Hide life is broken but is a handy spell to use as well.</p><p></p><p>And somene said something about loss of HPs to death. It may not be the typical design but my wizards always have high con and at that level a +6 con item and probably at least a +2 or +4 inherent con bonus as well as uses of False Life and probably the Improved Toughness feat from complete warrior. In the epic game I played in my mystic theurge character had the highest hps in the party because of a 26 con score. It was over 200 for sure at 25th level. </p><p></p><p>So far, I've only seen grappling and antimagic fields as an option. I'm wondering how you plan on getting this antimagic field to the flying wizard? The dimension door monk ability works like dimension door so once used you are unable to do anything else that round as the spell indicates. Maybe you play that teleports and other spells don't work the same way in your game.</p><p></p><p>I suppose if you are a monk who's a race that has wings and have an antimagic field on you and you get to the wizard you might be able to win. I'm just wondering how you got close enough without the wizard seeing you to start doing something ahead of time?</p><p></p><p>However, wall of force, prismatic sphere, prismatic wall all still work in an antimagic field. It's late so i'm not creative enough to figure out how to use those to stop the flying monk with antimagic field assuming you didn't know he had it on him before he got into your area.</p><p></p><p>I'll just point out that this isn't possible with the VoP monk but is for a normal monk.</p></blockquote><p></p>
[QUOTE="sithramir, post: 1558470, member: 12183"] Am I wrong that you can't grapple and pin in the same round? And also aside from freedom of movement which any smart player would have, moment of prescience can be used I believe? What about Tensor's Transformation? Always nice to have a high attack bonus. In fact, with that spell, the monk might not even be winning the grapple checks. Of course the obvious Shapechange then comes to mind. Let's see....free action to turn into something with swallow whole. Theres sooo many things that can be done with that spell alone. Hide life is broken but is a handy spell to use as well. And somene said something about loss of HPs to death. It may not be the typical design but my wizards always have high con and at that level a +6 con item and probably at least a +2 or +4 inherent con bonus as well as uses of False Life and probably the Improved Toughness feat from complete warrior. In the epic game I played in my mystic theurge character had the highest hps in the party because of a 26 con score. It was over 200 for sure at 25th level. So far, I've only seen grappling and antimagic fields as an option. I'm wondering how you plan on getting this antimagic field to the flying wizard? The dimension door monk ability works like dimension door so once used you are unable to do anything else that round as the spell indicates. Maybe you play that teleports and other spells don't work the same way in your game. I suppose if you are a monk who's a race that has wings and have an antimagic field on you and you get to the wizard you might be able to win. I'm just wondering how you got close enough without the wizard seeing you to start doing something ahead of time? However, wall of force, prismatic sphere, prismatic wall all still work in an antimagic field. It's late so i'm not creative enough to figure out how to use those to stop the flying monk with antimagic field assuming you didn't know he had it on him before he got into your area. I'll just point out that this isn't possible with the VoP monk but is for a normal monk. [/QUOTE]
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