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*Pathfinder & Starfinder
Monks, Mage-Killing and SR Improving
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<blockquote data-quote="Thanee" data-source="post: 1558607" data-attributes="member: 478"><p>That's why you need the Antimagic Field. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p> </p><p> Well, just about any spell, that takes out the monk with a Fort or Will save, or no save at all (like the quickened True Strike, Otto's Irresistible Dance combo... best cast by the new Dweomerkeeper to even ignore Spell Resistance, than it's a 95% chance to succeed).</p><p> </p><p> Magic Missile him to death, after you have successfully Forcecaged him the second time (after he used his Abundand Step to get out).</p><p> </p><p> Or just Dimensional Lock him and then follow up with a quickened Forcecage (or the other way around, quickened DL + Forcecage) so he can't even <em>step</em> out of the cage.</p><p> </p><p> Meteor Swarm (direct hit = no save), Horrid Wilting, if you want to deal damage. Maximized of course, via rod.</p><p> </p><p> Shapechange to show him who's better at grappling.</p><p> For extra fun, you could throw in a Limited Wish Divine Power.</p><p> </p><p> Telekinesis... to the same effect.</p><p> </p><p> And never forget the quickened Know Protections to learn of all the puny protections to choose the right method.</p><p> </p><p> The list goes on almost infinitely.</p><p> </p><p> Bye</p><p> Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1558607, member: 478"] That's why you need the Antimagic Field. :p Well, just about any spell, that takes out the monk with a Fort or Will save, or no save at all (like the quickened True Strike, Otto's Irresistible Dance combo... best cast by the new Dweomerkeeper to even ignore Spell Resistance, than it's a 95% chance to succeed). Magic Missile him to death, after you have successfully Forcecaged him the second time (after he used his Abundand Step to get out). Or just Dimensional Lock him and then follow up with a quickened Forcecage (or the other way around, quickened DL + Forcecage) so he can't even [i]step[/i] out of the cage. Meteor Swarm (direct hit = no save), Horrid Wilting, if you want to deal damage. Maximized of course, via rod. Shapechange to show him who's better at grappling. For extra fun, you could throw in a Limited Wish Divine Power. Telekinesis... to the same effect. And never forget the quickened Know Protections to learn of all the puny protections to choose the right method. The list goes on almost infinitely. Bye Thanee [/QUOTE]
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