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Monks Suck
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8048508" data-attributes="member: 6871653"><p>I will not be watching the video because its long and not in my language, so my attention span is even shorter (also Treantmonk tend to focus a lot on mechanical optimization, which I find boring).</p><p></p><p>But I tend to agree. </p><p></p><p>To me, its not that Monks are thaaaaat bad, its just that it has a lot of options and buttons to press to, in the end, get the same results as other more straightforward classes. </p><p></p><p>My personal gripe with the class itself is that the theme of the class is super-restrictive. I think there is a place for an unarmed, focused martial artist, but I dont think having a base class being a old-skool kung-fu movie stereotype using a kind of magic that does not exist in any other class, fits the rest of the game.</p><p></p><p>There's a place for the idea of a wandering weaponmaster, brawler or duelist in most setting, though. Remove the baggage of Astral projection and Ki and whatnot, focus more on sheer willpower and focus. But why is this just not a fighter? For the same reason a Wizard is not a Sorcerer and not a Warlock: training and experience (wizard/fighter) vs inherent skill and force of will (sorcerer/"weaponmaster or swordsage or whatever'') vs cunning and underhanded tactics (rogue/warlock).</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8048508, member: 6871653"] I will not be watching the video because its long and not in my language, so my attention span is even shorter (also Treantmonk tend to focus a lot on mechanical optimization, which I find boring). But I tend to agree. To me, its not that Monks are thaaaaat bad, its just that it has a lot of options and buttons to press to, in the end, get the same results as other more straightforward classes. My personal gripe with the class itself is that the theme of the class is super-restrictive. I think there is a place for an unarmed, focused martial artist, but I dont think having a base class being a old-skool kung-fu movie stereotype using a kind of magic that does not exist in any other class, fits the rest of the game. There's a place for the idea of a wandering weaponmaster, brawler or duelist in most setting, though. Remove the baggage of Astral projection and Ki and whatnot, focus more on sheer willpower and focus. But why is this just not a fighter? For the same reason a Wizard is not a Sorcerer and not a Warlock: training and experience (wizard/fighter) vs inherent skill and force of will (sorcerer/"weaponmaster or swordsage or whatever'') vs cunning and underhanded tactics (rogue/warlock). [/QUOTE]
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