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Monks Suck
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<blockquote data-quote="Neonchameleon" data-source="post: 8048566" data-attributes="member: 87792"><p>This IME doesn't make them squishier than rogues, and Patient Defence is surprisingly useful if you're in the thick of it.</p><p></p><p></p><p></p><p>Again this just means that they are about as squishy as melee rogues.</p><p></p><p></p><p></p><p>My base damage starts ahead of the two weapon wielding rogue, the rogue catches up at third, I pull ahead again at fifth, the rogue catches back up at ninth and then loses ground at eleventh. After this no one cares because we're into the spellcaster show that the levels in the teens are.</p><p></p><p></p><p></p><p>The best target to stun are enemy wizards. A con save is worth far more than a single attack.</p><p></p><p></p><p></p><p>I found picking Observant with my variant human pick excellent. But the problem with feats and wanting to max Dex and Wis is a valid one.</p><p></p><p>Mobile is almost useless for an Open Hand monk; the Flurry of Blows blocks the target's reaction. I also didn't miss mobile on my Way of Shadows monk when a lot of the time I could just teleport out,</p><p></p><p></p><p></p><p>I'm not even going to try and defend the pile of junk that's the Four Elements monk. But the Shadow Monk does get to play with the "abilities to overcome exploration challenges"</p><p></p><p>A monk is (as it was in 1e) an extreme variant on the rogue- and in 5e one that needs less support from allies. I don't think either of them sucks (although Four Elements does) but neither's in the top half of the power curve.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8048566, member: 87792"] This IME doesn't make them squishier than rogues, and Patient Defence is surprisingly useful if you're in the thick of it. Again this just means that they are about as squishy as melee rogues. My base damage starts ahead of the two weapon wielding rogue, the rogue catches up at third, I pull ahead again at fifth, the rogue catches back up at ninth and then loses ground at eleventh. After this no one cares because we're into the spellcaster show that the levels in the teens are. The best target to stun are enemy wizards. A con save is worth far more than a single attack. I found picking Observant with my variant human pick excellent. But the problem with feats and wanting to max Dex and Wis is a valid one. Mobile is almost useless for an Open Hand monk; the Flurry of Blows blocks the target's reaction. I also didn't miss mobile on my Way of Shadows monk when a lot of the time I could just teleport out, I'm not even going to try and defend the pile of junk that's the Four Elements monk. But the Shadow Monk does get to play with the "abilities to overcome exploration challenges" A monk is (as it was in 1e) an extreme variant on the rogue- and in 5e one that needs less support from allies. I don't think either of them sucks (although Four Elements does) but neither's in the top half of the power curve. [/QUOTE]
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