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<blockquote data-quote="NotAYakk" data-source="post: 8048730" data-attributes="member: 72555"><p>A melee rogue can bonus action disengage after landing a sneak attack and, at level 7, lose 15% of their damage.</p><p></p><p>A monk who disengages loses half of their damage. (and still burns a ki).</p><p></p><p>A swashbuckler rogue doesn't even have to disengage, can run up, stab stab, and walk away.</p><p></p><p></p><p>Base Monk damage is 1d8+1d4+6. Base TWF Rogue damage is 2d6+3 with two chances to land 1d6. At 60% accuracy this is 8.4 vs 11.74 dpr.</p><p></p><p>Monk can then burn a ki for +3.3 DPR ... catching up.</p><p></p><p>At level 5, the monk does 2d8+1d6+12. The rogue does 2d6+4+two chances for 3d6. At 60% acccuracy this is 14.7 monk vs 15.42 rogue. Monk can burn 1 ki for +4.5 damage, passing the rogue.</p><p></p><p>By level 11 the monk deals 3d8+15 and the rogue deals 2d6+5+two chances for 6d6. At 60% accuracy this is 17.1 monk vs 24.8 rogue. Monk can burn ki for +5.7 DPR and ... still not keep up with the rogue.</p><p></p><p>And the thing is, the Rogue isn't all that good at dealing damage by level 11.</p><p></p><p>Now we back up and start adding in feat support. A rogue who grabs booming blade gains 2.7 DPR at 5, 11 and 17, and if they disengage and back up and the foe follows, another chunk of damage. Or a rogue who quaffs haste potions to exploit ready sneak attacks, which almost doubles the rogue's damage output.</p><p></p><p>Monks are barred from this strategy. There are no feats that grant a level 11 monk any additional damage. Haste has a tiny impact on their damage output.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8048730, member: 72555"] A melee rogue can bonus action disengage after landing a sneak attack and, at level 7, lose 15% of their damage. A monk who disengages loses half of their damage. (and still burns a ki). A swashbuckler rogue doesn't even have to disengage, can run up, stab stab, and walk away. Base Monk damage is 1d8+1d4+6. Base TWF Rogue damage is 2d6+3 with two chances to land 1d6. At 60% accuracy this is 8.4 vs 11.74 dpr. Monk can then burn a ki for +3.3 DPR ... catching up. At level 5, the monk does 2d8+1d6+12. The rogue does 2d6+4+two chances for 3d6. At 60% acccuracy this is 14.7 monk vs 15.42 rogue. Monk can burn 1 ki for +4.5 damage, passing the rogue. By level 11 the monk deals 3d8+15 and the rogue deals 2d6+5+two chances for 6d6. At 60% accuracy this is 17.1 monk vs 24.8 rogue. Monk can burn ki for +5.7 DPR and ... still not keep up with the rogue. And the thing is, the Rogue isn't all that good at dealing damage by level 11. Now we back up and start adding in feat support. A rogue who grabs booming blade gains 2.7 DPR at 5, 11 and 17, and if they disengage and back up and the foe follows, another chunk of damage. Or a rogue who quaffs haste potions to exploit ready sneak attacks, which almost doubles the rogue's damage output. Monks are barred from this strategy. There are no feats that grant a level 11 monk any additional damage. Haste has a tiny impact on their damage output. [/QUOTE]
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