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Monks Suck
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<blockquote data-quote="Guest 6801328" data-source="post: 8048982"><p>5e doesn't have strict roles? Maybe you're trying to apply a model from previous editions that just doesn't fit?</p><p></p><p>It's entirely possible that if you white room it to death (or monte carlo sim it to death) you'll find that the monk's combination of offense, defense, and resource replenishment leaves it behind other classes. Ok, so that's possibly an argument for giving it some buffs (<em>something</em> has to be in last place, but maybe it's so far behind it needs some love.)</p><p></p><p>But that has nothing to do with whether it "serves a purpose" or not. It's fun to play. It kills enemies in a way that feels different from rogues and fighters. What other purpose is there?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8048982"] 5e doesn't have strict roles? Maybe you're trying to apply a model from previous editions that just doesn't fit? It's entirely possible that if you white room it to death (or monte carlo sim it to death) you'll find that the monk's combination of offense, defense, and resource replenishment leaves it behind other classes. Ok, so that's possibly an argument for giving it some buffs ([I]something[/I] has to be in last place, but maybe it's so far behind it needs some love.) But that has nothing to do with whether it "serves a purpose" or not. It's fun to play. It kills enemies in a way that feels different from rogues and fighters. What other purpose is there? [/QUOTE]
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