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<blockquote data-quote="Ruin Explorer" data-source="post: 8049003" data-attributes="member: 18"><p>Sure, I'm not really thinking of a specific ability in 5E, but more the profound and slightly bizarre design discontinuity that underlies D&D (outside of 4E), especially as compared to fantasy fiction (including the stuff D&D is based on). It's a discontinuity which was a lot smaller in ancient D&D, because HP were so random and often very low, and only gradually got larger in 1E and 2E, and still a Fighter with multiple attacks could hope to one-round a lot of humanoid enemies (especially with a crit or two). It's only with the decision to inflate HP for pretty much everyone massively in 3E that it really sprinted out of each - and simultaneously the iterative attacks made Fighters way less capable at melee. 4E took a different route entirely, which obviated the issue, then with 5E it's back, because everything has a ton of HP. Casters have a lot fewer spell slots at least, so LFQW is less of think, but there's still a weird "Oh no, a Fighter couldn't just up and kill a guy!" thing going on.</p><p></p><p></p><p></p><p>???</p><p></p><p>Paladins in Pillars of Eternity are basically identical to 5E D&D Paladins (just different oaths to 5E), or arguably, similar to Champions from Arcana Unearthed (the Monte Cook 3E setting).</p><p></p><p>Are you thinking maybe specifically of the subclass Goldpact Knights? They match what you're describing, in that they're emotionless mercenaries who regard contracts as absolutely sacred and unbreakable. Other Paladins in Pillars have totally different (and more "normal") themes/ideas of course.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8049003, member: 18"] Sure, I'm not really thinking of a specific ability in 5E, but more the profound and slightly bizarre design discontinuity that underlies D&D (outside of 4E), especially as compared to fantasy fiction (including the stuff D&D is based on). It's a discontinuity which was a lot smaller in ancient D&D, because HP were so random and often very low, and only gradually got larger in 1E and 2E, and still a Fighter with multiple attacks could hope to one-round a lot of humanoid enemies (especially with a crit or two). It's only with the decision to inflate HP for pretty much everyone massively in 3E that it really sprinted out of each - and simultaneously the iterative attacks made Fighters way less capable at melee. 4E took a different route entirely, which obviated the issue, then with 5E it's back, because everything has a ton of HP. Casters have a lot fewer spell slots at least, so LFQW is less of think, but there's still a weird "Oh no, a Fighter couldn't just up and kill a guy!" thing going on. ??? Paladins in Pillars of Eternity are basically identical to 5E D&D Paladins (just different oaths to 5E), or arguably, similar to Champions from Arcana Unearthed (the Monte Cook 3E setting). Are you thinking maybe specifically of the subclass Goldpact Knights? They match what you're describing, in that they're emotionless mercenaries who regard contracts as absolutely sacred and unbreakable. Other Paladins in Pillars have totally different (and more "normal") themes/ideas of course. [/QUOTE]
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