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Monks Suck
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<blockquote data-quote="CubicsRube" data-source="post: 8049035" data-attributes="member: 6848185"><p>As someone playing a monk of the four elements from 5th to (currently 15th) level, I have to say that when people start breaking out the numbers as a justification on whether a class is good or not seem to forget this is a game, and the only measure is FUN.</p><p></p><p>I am having a ton of fun with this monk! He is a styled Whirling Dervish with absorb elements and produce flame (magic initiate) and he has more variability than any other martial I have played now he's at high levels.</p><p></p><p>I can be a normal monk, moving and stunning. (this can be quite effective against multiple drow btw).</p><p>I can can in the middle of a group and use defensive stance to "tank"</p><p>I can keep my distance and strike with flaming tendrils without engaging in melee (very useful against trolls and creatures with certain melee reactive effects)</p><p>I can fly (utility possibilities endless) and with slow fall I never worry about falling damage</p><p>I can cast fireballs (doesn't matter that it's much later than wizards, it's still awesome fun and it's good to double up with the wizard)</p><p>I can trip from a distance (water whip)</p><p>I can thunderwave monsters off high cliffs</p><p>I have proficiency in all saves now, and can spend a ki point to reroll a failed save</p><p>I'm immune to poison</p><p>I have evasion so for many area effects I have a good chance at taking 0 damage. Even if I do, I can use my 1/day absorb elements to take a half of the half damage, and use it to add a d6 of extra damage on my next melee</p><p>I can speak and understand all languages</p><p></p><p>There are a ton more things I can do both in utility and in combat. And despite not having the highest HP, I am resistant/good at saving at a huge number of things, and often find myself barely damaged at a scrap next to the fighters, despite the lower AC.</p><p></p><p>It's true that it comes into it's own at higher levels, (a bit like a quadratic martial?).</p><p></p><p>It's a shame that people bemoan the class, because I find all the choices I have and things I can do make the monk an absolute blast to play.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8049035, member: 6848185"] As someone playing a monk of the four elements from 5th to (currently 15th) level, I have to say that when people start breaking out the numbers as a justification on whether a class is good or not seem to forget this is a game, and the only measure is FUN. I am having a ton of fun with this monk! He is a styled Whirling Dervish with absorb elements and produce flame (magic initiate) and he has more variability than any other martial I have played now he's at high levels. I can be a normal monk, moving and stunning. (this can be quite effective against multiple drow btw). I can can in the middle of a group and use defensive stance to "tank" I can keep my distance and strike with flaming tendrils without engaging in melee (very useful against trolls and creatures with certain melee reactive effects) I can fly (utility possibilities endless) and with slow fall I never worry about falling damage I can cast fireballs (doesn't matter that it's much later than wizards, it's still awesome fun and it's good to double up with the wizard) I can trip from a distance (water whip) I can thunderwave monsters off high cliffs I have proficiency in all saves now, and can spend a ki point to reroll a failed save I'm immune to poison I have evasion so for many area effects I have a good chance at taking 0 damage. Even if I do, I can use my 1/day absorb elements to take a half of the half damage, and use it to add a d6 of extra damage on my next melee I can speak and understand all languages There are a ton more things I can do both in utility and in combat. And despite not having the highest HP, I am resistant/good at saving at a huge number of things, and often find myself barely damaged at a scrap next to the fighters, despite the lower AC. It's true that it comes into it's own at higher levels, (a bit like a quadratic martial?). It's a shame that people bemoan the class, because I find all the choices I have and things I can do make the monk an absolute blast to play. [/QUOTE]
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