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Monks Suck
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<blockquote data-quote="Asisreo" data-source="post: 8049084" data-attributes="member: 7019027"><p>Relatively to who? Not the enemy, surely. A boost to a class is not a nerf to another. </p><p></p><p>Short rests can be used any time out-of-combat as well. It effectively let's you have Astral Projection and the works as an at-will ability since you can do it twice and then just take an hour-long break. </p><p></p><p>And I think this in-lies the problem as well that the monk must <em>only</em> use their abilities for combat, and it's what makes the Elemonk so much more effective in these scenarios. </p><p></p><p></p><p>A 4-elemonk has access to Fly or gaseous form roughly whenever they need it, and they can stack on top of their invisibility and damage resistances. </p><p></p><p>The 4-elemonk can use Wall of Stone to create a permanent structure, so the party can rest, without any real costs. </p><p></p><p>The 4-elemonk can use Gust of Wind at essentially no cost. </p><p></p><p>This is only 3-4 of the elemonk's abilities that they can do all within 1 hour. Then, they can do it all over again the next hour. </p><p></p><p></p><p>But even other subclasses have this usefulness. Shadow monks can cast Darkness, Silence, PwT, and darkvision 10 times before needing an hour. </p><p></p><p>Heck, the base chassis can keep using Step of the Wind to jump great distances for dirt cheap. </p><p></p><p>There isn't even the need to stop an adventure. While some of the other party members are doing whatever they want to do that isn't combat like search the room for treasure, you can take the time to begin your short rest. </p><p></p><p>It's all about how you use your abilities that make or break a class. Casters are meaningless if the player only ever casts cantrips, yes even warlocks.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8049084, member: 7019027"] Relatively to who? Not the enemy, surely. A boost to a class is not a nerf to another. Short rests can be used any time out-of-combat as well. It effectively let's you have Astral Projection and the works as an at-will ability since you can do it twice and then just take an hour-long break. And I think this in-lies the problem as well that the monk must [I]only[/I] use their abilities for combat, and it's what makes the Elemonk so much more effective in these scenarios. A 4-elemonk has access to Fly or gaseous form roughly whenever they need it, and they can stack on top of their invisibility and damage resistances. The 4-elemonk can use Wall of Stone to create a permanent structure, so the party can rest, without any real costs. The 4-elemonk can use Gust of Wind at essentially no cost. This is only 3-4 of the elemonk's abilities that they can do all within 1 hour. Then, they can do it all over again the next hour. But even other subclasses have this usefulness. Shadow monks can cast Darkness, Silence, PwT, and darkvision 10 times before needing an hour. Heck, the base chassis can keep using Step of the Wind to jump great distances for dirt cheap. There isn't even the need to stop an adventure. While some of the other party members are doing whatever they want to do that isn't combat like search the room for treasure, you can take the time to begin your short rest. It's all about how you use your abilities that make or break a class. Casters are meaningless if the player only ever casts cantrips, yes even warlocks. [/QUOTE]
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