Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8049173" data-attributes="member: 7019027"><p>The monk has never been an "all-in offense" character since he has features that relate to a more defensive strategy. In terms of defenses against effects, the monk has pretty much all classes beat hands down. </p><p></p><p>But it's strange we even put down a term like "baseline damage." If we want to talk about bad baseline damage, wizards and bards are horrible. But damage isn't the only part of the picture. </p><p></p><p>Poor tanking? They have proficiency in all saves, the lowest possible saving throw modifier they'll have at max level is 5. They can also reroll failed saves. They can also resist all damage except force for 1/5th of their encounter resources. And enemies will permanently have disadvantage on them for the rest of the fight, too. And they can't be targeted by most spells like magic missile. And they have deflect missile which turns the enemies DPS against them, by a small amount. </p><p></p><p>No spells? <em>checks monk's section to make sure my eyes didn't deceive me</em>. They have Astral Projection, a ninth-level spell that uses material components for 2/5ths of an encounter's resource. </p><p></p><p>Poor utility? And their tongue of sun and moon never comes in handy? Invisibility without concentration isn't good utility? How about doubling jump distance for 1/3 of an encounter's resources? Not needing food and water? Not to mention the buttload of utility that the subclasses grant, especially shadow and elemonks. </p><p></p><p>Poor control? They can basically determine which monster ever gets to move and attack if they're left to roam free a battlefield without contest, which they can with Bonus Action disengage. </p><p></p><p>I have never, ever, experienced any of these problems in my 3 campaigns I've played monk. 1 from level 1-7, the other two at higher levels 13-18 amd 16-20. Never, not once, have I felt I was a poor class that didn't functionally work. If I was looking for damage and pure damage, I would've chosen barbarian. I didn't want pure damage, though, I wanted to be an effective skirmisher and mage killer while also having the ability to apply debuffs that the whole party can benefit from.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8049173, member: 7019027"] The monk has never been an "all-in offense" character since he has features that relate to a more defensive strategy. In terms of defenses against effects, the monk has pretty much all classes beat hands down. But it's strange we even put down a term like "baseline damage." If we want to talk about bad baseline damage, wizards and bards are horrible. But damage isn't the only part of the picture. Poor tanking? They have proficiency in all saves, the lowest possible saving throw modifier they'll have at max level is 5. They can also reroll failed saves. They can also resist all damage except force for 1/5th of their encounter resources. And enemies will permanently have disadvantage on them for the rest of the fight, too. And they can't be targeted by most spells like magic missile. And they have deflect missile which turns the enemies DPS against them, by a small amount. No spells? [I]checks monk's section to make sure my eyes didn't deceive me[/I]. They have Astral Projection, a ninth-level spell that uses material components for 2/5ths of an encounter's resource. Poor utility? And their tongue of sun and moon never comes in handy? Invisibility without concentration isn't good utility? How about doubling jump distance for 1/3 of an encounter's resources? Not needing food and water? Not to mention the buttload of utility that the subclasses grant, especially shadow and elemonks. Poor control? They can basically determine which monster ever gets to move and attack if they're left to roam free a battlefield without contest, which they can with Bonus Action disengage. I have never, ever, experienced any of these problems in my 3 campaigns I've played monk. 1 from level 1-7, the other two at higher levels 13-18 amd 16-20. Never, not once, have I felt I was a poor class that didn't functionally work. If I was looking for damage and pure damage, I would've chosen barbarian. I didn't want pure damage, though, I wanted to be an effective skirmisher and mage killer while also having the ability to apply debuffs that the whole party can benefit from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
Top