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<blockquote data-quote="Todd Roybark" data-source="post: 8049183" data-attributes="member: 6920677"><p>[</p><p></p><p>You are resting your case on the Arcane Archer? <img class="smilie smilie--emoji" alt="🏹" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f3f9.png" title="Bow and arrow :bow_and_arrow:" data-shortname=":bow_and_arrow:" loading="lazy" width="64" height="64" /></p><p>I bet 10 quatloos on the Monk.</p><p></p><p>Baseline in the case of the video is a warlock using Hex and attacking with Eldritch Blast.</p><p>The most <em>boring combo</em> in 5e.</p><p></p><p>There are no attempts to calculate a firm number on the Opportunity Costs of using the Hex/EB combo.</p><p></p><p>Any character that uses a Grapple as a tactic, <em>will also</em> fall below this so called " DPS baseline".</p><p>So should we assume that team DPS Uber Alles believes that Grapple Attacks are a waste?</p><p></p><p>The video doesn't even address that a Warlock built to maximize Hex and EB, often is not going to have Hex up in real world situations.</p><p></p><p>Mistwell, the tweaks you proposed, solve the supposed 'problem'. The class at worst, 5e sucks, which is about as much hassle as a <em>slightly underpowered</em> multi-class Character in 3e.</p><p></p><p>In terms of DM design, Ki potions, Magic Sutras, Supernatural Boons that increase the Martial Arts die...etc....these are all easy items to design.</p><p>So easy, in fact, I therefore quote City Slickers:</p><p>"Scoop of chocolate, scoop of vanilla, don't waste my time" <img class="smilie smilie--emoji" alt="😀" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" title="Grinning face :grinning:" data-shortname=":grinning:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 8049183, member: 6920677"] [ You are resting your case on the Arcane Archer? 🏹 I bet 10 quatloos on the Monk. Baseline in the case of the video is a warlock using Hex and attacking with Eldritch Blast. The most [I]boring combo[/I] in 5e. There are no attempts to calculate a firm number on the Opportunity Costs of using the Hex/EB combo. Any character that uses a Grapple as a tactic, [I]will also[/I] fall below this so called " DPS baseline". So should we assume that team DPS Uber Alles believes that Grapple Attacks are a waste? The video doesn't even address that a Warlock built to maximize Hex and EB, often is not going to have Hex up in real world situations. Mistwell, the tweaks you proposed, solve the supposed 'problem'. The class at worst, 5e sucks, which is about as much hassle as a [I]slightly underpowered[/I] multi-class Character in 3e. In terms of DM design, Ki potions, Magic Sutras, Supernatural Boons that increase the Martial Arts die...etc....these are all easy items to design. So easy, in fact, I therefore quote City Slickers: "Scoop of chocolate, scoop of vanilla, don't waste my time" 😀 [/QUOTE]
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