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Monks Suck
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<blockquote data-quote="FrogReaver" data-source="post: 8049208" data-attributes="member: 6795602"><p>Thank you for the summary</p><p></p><p></p><p></p><p>Let's start the parameters as level 1-10, no variant humans. I'd say the monk is within 10% of any characters damage output, while having equal AC, a higher movement speed, and being able to use a bow. (All things that will tend to increase their actual damage dealt in an adventuring day when compared to any strength based character). In short, I think you are vastly underestimating their damage output.</p><p></p><p></p><p></p><p>1. Let's not play the game where you pick the best fighting style for whatever level is given. Pick one style and let's look at it over a range of levels, because you don't change up your fighting style as you go.</p><p></p><p>**Corrected Calc</p><p>2. TWF at level 1 does 8.15 damage when using a quarterstaff. The rogue does 9.47 when TWF (I believe rogue is the highest damage character at level 1?). That's 16.2% more damage than the monk.</p><p></p><p>By level 5 the monk does 16.55 DPR at will with +25.25 Damage per short rest. For an 8 round short rest that's effectively 19.7 DPR. The TWF rogue does 17.2 DPR. </p><p></p><p></p><p></p><p>Monks are pretty well ahead of baseline damage through level 10. They fall behind it about 10% at level 10, of course that's ignoring any DPR benefits that knocking enemies prone with the open hand monk brings.</p><p></p><p></p><p></p><p>Monks will focus on dex then wisdom. By level 10 a monk can pretty much flurry of blows every attack.</p><p></p><p>I say pick a build that you expect to outdo the monk and let's compare.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8049208, member: 6795602"] Thank you for the summary Let's start the parameters as level 1-10, no variant humans. I'd say the monk is within 10% of any characters damage output, while having equal AC, a higher movement speed, and being able to use a bow. (All things that will tend to increase their actual damage dealt in an adventuring day when compared to any strength based character). In short, I think you are vastly underestimating their damage output. 1. Let's not play the game where you pick the best fighting style for whatever level is given. Pick one style and let's look at it over a range of levels, because you don't change up your fighting style as you go. **Corrected Calc 2. TWF at level 1 does 8.15 damage when using a quarterstaff. The rogue does 9.47 when TWF (I believe rogue is the highest damage character at level 1?). That's 16.2% more damage than the monk. By level 5 the monk does 16.55 DPR at will with +25.25 Damage per short rest. For an 8 round short rest that's effectively 19.7 DPR. The TWF rogue does 17.2 DPR. Monks are pretty well ahead of baseline damage through level 10. They fall behind it about 10% at level 10, of course that's ignoring any DPR benefits that knocking enemies prone with the open hand monk brings. Monks will focus on dex then wisdom. By level 10 a monk can pretty much flurry of blows every attack. I say pick a build that you expect to outdo the monk and let's compare. [/QUOTE]
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