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Monks Suck
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<blockquote data-quote="Immoralkickass" data-source="post: 8049228" data-attributes="member: 6864983"><p>When i think monk, i can only think of one good thing - Stunning Strike. Its the combination of weaknesses that make them so underwhelming, and they seem to be tied to a certain narrative.</p><p></p><p>Lacking in HP? Fine, monks aren't known to be tough anyways. Lack damage? I get it, fists don't hurt as much as weapons. But mediocre AC i cannot forgive. Monks are known to be very fast and agile, hard to hit, weaving in and out of attacks. They have lightning quick reflexes, and fancy footwork to go along with their fancy stances. But this fantasy cannot be achieved if you did not max out your Dex and Wis. Also, bounded accuracy ensures the monk get hit very often. I also don't get the logic of having a unique AC formula that is not even as good as armor. What's the point then? Narratively it makes sense as Monks don't wear armor. But mechanically, it feels like they dont wear armor so that they can get hit more. A fighter can put on a plate armor for 18 AC. For monks, they need 18 Dex and 18 Wis just to get 18 AC.</p><p></p><p>Monk as a class have no stand out strength at the moment. They are a skirmisher, but not a very good one at that due to the mechanics and meta of the game. I think they should be a class based on reactions. They should have more uses of reactions, and more reaction abilities than other classes. Where's the parry? The counter-punches?</p><p></p><p>They also have other problems like lack of combat feat options, can't use most magic armor and weapons, and also starts off poorer than every other class. Its insane to have your background pigeonholed. There are rich monasteries, and there are rich kung-fu masters. So why force monks to be dirt poor?</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 8049228, member: 6864983"] When i think monk, i can only think of one good thing - Stunning Strike. Its the combination of weaknesses that make them so underwhelming, and they seem to be tied to a certain narrative. Lacking in HP? Fine, monks aren't known to be tough anyways. Lack damage? I get it, fists don't hurt as much as weapons. But mediocre AC i cannot forgive. Monks are known to be very fast and agile, hard to hit, weaving in and out of attacks. They have lightning quick reflexes, and fancy footwork to go along with their fancy stances. But this fantasy cannot be achieved if you did not max out your Dex and Wis. Also, bounded accuracy ensures the monk get hit very often. I also don't get the logic of having a unique AC formula that is not even as good as armor. What's the point then? Narratively it makes sense as Monks don't wear armor. But mechanically, it feels like they dont wear armor so that they can get hit more. A fighter can put on a plate armor for 18 AC. For monks, they need 18 Dex and 18 Wis just to get 18 AC. Monk as a class have no stand out strength at the moment. They are a skirmisher, but not a very good one at that due to the mechanics and meta of the game. I think they should be a class based on reactions. They should have more uses of reactions, and more reaction abilities than other classes. Where's the parry? The counter-punches? They also have other problems like lack of combat feat options, can't use most magic armor and weapons, and also starts off poorer than every other class. Its insane to have your background pigeonholed. There are rich monasteries, and there are rich kung-fu masters. So why force monks to be dirt poor? [/QUOTE]
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