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Monks Suck
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<blockquote data-quote="Merudo" data-source="post: 8049272" data-attributes="member: 6938027"><p>It's not - but if your character can't do good damage, it better offers some decent healing/support/control on the battlefield. The Monk, unfortunately, is a poor controller as well.</p><p></p><p>The OP's summary of Treantmonk's video is unfortunately missing important parts of his analysis, which gives readers a poor understanding of Treantmonk's argument.</p><p></p><p></p><p></p><p>Treantmonk described how (1) most creatures have high CON saving throws, (2) between the Mobility feat, Dex increase, and Wis increase, Monks struggle to keep a high DC up for Stunning Strike, and (3) the control provided by Stunning Strike is unimpressive compared to spells such as Hypnotic Pattern, Fear, Conjure Animals, etc.</p><p></p><p></p><p></p><p>Mobility on the Monk is wasted unfortunately, given how little they can do with it.</p><p></p><p>Plus, anyone can buy a horse and be as/more mobile than the Monk.</p><p></p><p></p><p>About half these are very minor, if not ribbons.</p><p></p><p></p><p></p><p>They get: d10 hitpoints per level, better CON (no need to get a 16 in WIS), Second Wind, Indominable.</p><p></p><p></p><p></p><p>Treantmonk's main point is that Monks are bad at tanking, bad at damage, bad at control, and mobility is wasted on them.</p></blockquote><p></p>
[QUOTE="Merudo, post: 8049272, member: 6938027"] It's not - but if your character can't do good damage, it better offers some decent healing/support/control on the battlefield. The Monk, unfortunately, is a poor controller as well. The OP's summary of Treantmonk's video is unfortunately missing important parts of his analysis, which gives readers a poor understanding of Treantmonk's argument. Treantmonk described how (1) most creatures have high CON saving throws, (2) between the Mobility feat, Dex increase, and Wis increase, Monks struggle to keep a high DC up for Stunning Strike, and (3) the control provided by Stunning Strike is unimpressive compared to spells such as Hypnotic Pattern, Fear, Conjure Animals, etc. Mobility on the Monk is wasted unfortunately, given how little they can do with it. Plus, anyone can buy a horse and be as/more mobile than the Monk. About half these are very minor, if not ribbons. They get: d10 hitpoints per level, better CON (no need to get a 16 in WIS), Second Wind, Indominable. Treantmonk's main point is that Monks are bad at tanking, bad at damage, bad at control, and mobility is wasted on them. [/QUOTE]
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