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Monks Suck
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<blockquote data-quote="Ruin Explorer" data-source="post: 8049302" data-attributes="member: 18"><p>That's hit and RUN, to <em>fade</em> you gotta lose the enemy, at least in that they have to guess where you are. Shadow gets real good at it at 11th though still lacks a bonus action hide to go with their action invisible, meaning they're more inflicting disadvantage than actually losing people (RAW anyway).</p><p></p><p></p><p></p><p>Sure, but that's still subject to most of the limitations I'm describing, and indeed also requires that the target fail CON saves (which are sometimes pretty good on casters, esp. non-demihumans).</p><p></p><p>Basically it turns the Monk into a slightly more reliable Hold Person or Hold Monster spell, albeit on you can defeat by killing or CC'ing, and which will run out of juice in about 1 fight per SR if they're really going for a hard lockdown.</p><p></p><p>Every round you need to land a hit, and they need to fail a CON save. You have a lot of attacks, so you will probably land one, and if they pass the save, you may get a second or third chance to make them fail, so it's more reliable than, say, Hold Person. But it's basically your entire deal.</p><p></p><p>And it's almost never necessary. As I said, whatever way you spin it, it's a false role. Monk is, at best the very low-grade superhero, "Stunning Strike Man".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8049302, member: 18"] That's hit and RUN, to [I]fade[/I] you gotta lose the enemy, at least in that they have to guess where you are. Shadow gets real good at it at 11th though still lacks a bonus action hide to go with their action invisible, meaning they're more inflicting disadvantage than actually losing people (RAW anyway). Sure, but that's still subject to most of the limitations I'm describing, and indeed also requires that the target fail CON saves (which are sometimes pretty good on casters, esp. non-demihumans). Basically it turns the Monk into a slightly more reliable Hold Person or Hold Monster spell, albeit on you can defeat by killing or CC'ing, and which will run out of juice in about 1 fight per SR if they're really going for a hard lockdown. Every round you need to land a hit, and they need to fail a CON save. You have a lot of attacks, so you will probably land one, and if they pass the save, you may get a second or third chance to make them fail, so it's more reliable than, say, Hold Person. But it's basically your entire deal. And it's almost never necessary. As I said, whatever way you spin it, it's a false role. Monk is, at best the very low-grade superhero, "Stunning Strike Man". [/QUOTE]
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