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Monks Suck
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<blockquote data-quote="Mistwell" data-source="post: 8049632" data-attributes="member: 2525"><p>If a fighter is trying to be a tank as their focus, they can tank MUCH better than a monk trying to be a tank as their focus. A fighter has a 21 AC without expending ANY resources. A monk on the other hand will have a 16 Wisdom and 16 Dex at best (because with point buy that's the highest they could get for the two) giving them a 16 AC. A monk could then spend ALL their Ki, sacrificing their stunning strike and many subclass abilities and their bonus action, to get dodge. But dodge is just disadvantage, which translates to about +5. This means if the monk spends all their limited resource Ki, they can only EQUAL an ordinary fighter who did nothing special other than wearing plate and a shield and choosing defensive style. All their other subclass options like from Battlemaster are still available to them. </p><p></p><p>And that's just an ordinary fighter who did almost nothing to get there. They're not even the best tanks in the game. </p><p></p><p>And that's not even counting that the monks have the worst Hit Points for a tank in the game - remember you had to spend your best ability scores just to get your AC up to be mediocre. </p><p></p><p>And that's not even counting they don't have the best or second best or even third best saves in the game. </p><p></p><p>Sure, monks can deflect ONE ranged arrow (or whatever) per round. How often do foes shoot ONE arrow, and how often is it at YOU? Particularly at mid to higher levels, this is pretty weak. But even if it were not, it's very situational and not really an important part of being a "tank". Nobody is, for example, spending a feat to get spells which deflect arrows, right?</p><p></p><p>Monks suck as tanks. Almost any other melee class makes a better tank than Monks. </p><p></p><p></p><p></p><p>Monks suck at damage. They do less damage than even a fighter using just a sword rather than a two-handed weapon. Particularly since you spent your Ki using the Dodge action which also cost you your bonus action. Without your bonus action, you're completely toast for damage.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8049632, member: 2525"] If a fighter is trying to be a tank as their focus, they can tank MUCH better than a monk trying to be a tank as their focus. A fighter has a 21 AC without expending ANY resources. A monk on the other hand will have a 16 Wisdom and 16 Dex at best (because with point buy that's the highest they could get for the two) giving them a 16 AC. A monk could then spend ALL their Ki, sacrificing their stunning strike and many subclass abilities and their bonus action, to get dodge. But dodge is just disadvantage, which translates to about +5. This means if the monk spends all their limited resource Ki, they can only EQUAL an ordinary fighter who did nothing special other than wearing plate and a shield and choosing defensive style. All their other subclass options like from Battlemaster are still available to them. And that's just an ordinary fighter who did almost nothing to get there. They're not even the best tanks in the game. And that's not even counting that the monks have the worst Hit Points for a tank in the game - remember you had to spend your best ability scores just to get your AC up to be mediocre. And that's not even counting they don't have the best or second best or even third best saves in the game. Sure, monks can deflect ONE ranged arrow (or whatever) per round. How often do foes shoot ONE arrow, and how often is it at YOU? Particularly at mid to higher levels, this is pretty weak. But even if it were not, it's very situational and not really an important part of being a "tank". Nobody is, for example, spending a feat to get spells which deflect arrows, right? Monks suck as tanks. Almost any other melee class makes a better tank than Monks. Monks suck at damage. They do less damage than even a fighter using just a sword rather than a two-handed weapon. Particularly since you spent your Ki using the Dodge action which also cost you your bonus action. Without your bonus action, you're completely toast for damage. [/QUOTE]
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