Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8049643" data-attributes="member: 7023840"><p>Despite the repetitive nature of the arguments (as everyone knows, Monks don't suck ... Rangers suck, and it's much better to suck than to blow ... looking at you Bards), there is an actual issue with Monks.</p><p></p><p>The vast majority of classes that I can think of have, at a bare minimum, either magic items designed for them (that enhance their particular class abilities) or that are particularly useful to them (such as weapons and armor).</p><p></p><p>Because monks (with the exception of the Kensai) don't typically use weapons past a certain level, and don't wear armor, and don't cast spells, there aren't a whole lot of magic items that are "for them."</p><p></p><p>This leads to three outcomes:</p><p></p><p>1. In a low-magic item, gritty campaign, monks can often shine. The lower the magic, IME, the better the monks play.</p><p></p><p>2. On the other hand, if there are a surplus of magic items, other characters start to get significant benefits that the monks won't see. 5e might only go to +3, but those are "pluses" that the monk isn't getting.</p><p></p><p>3. Assuming a standard party division of loot, that might mean the monk ends up with their pick of the best cool items that work for them (since they won't need weapons or armor or anything related to spellcasting), but generally that doesn't make up for the lack of monk-specific items.</p><p></p><p>This is something that has been brought up before, and it is an issue I have seen; unlike the theorycrafting that goes around and around (comparing "generic monks" to Battlemasters, adding in racial abilities, etc.), this is an issue that comes up a lot in play.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8049643, member: 7023840"] Despite the repetitive nature of the arguments (as everyone knows, Monks don't suck ... Rangers suck, and it's much better to suck than to blow ... looking at you Bards), there is an actual issue with Monks. The vast majority of classes that I can think of have, at a bare minimum, either magic items designed for them (that enhance their particular class abilities) or that are particularly useful to them (such as weapons and armor). Because monks (with the exception of the Kensai) don't typically use weapons past a certain level, and don't wear armor, and don't cast spells, there aren't a whole lot of magic items that are "for them." This leads to three outcomes: 1. In a low-magic item, gritty campaign, monks can often shine. The lower the magic, IME, the better the monks play. 2. On the other hand, if there are a surplus of magic items, other characters start to get significant benefits that the monks won't see. 5e might only go to +3, but those are "pluses" that the monk isn't getting. 3. Assuming a standard party division of loot, that might mean the monk ends up with their pick of the best cool items that work for them (since they won't need weapons or armor or anything related to spellcasting), but generally that doesn't make up for the lack of monk-specific items. This is something that has been brought up before, and it is an issue I have seen; unlike the theorycrafting that goes around and around (comparing "generic monks" to Battlemasters, adding in racial abilities, etc.), this is an issue that comes up a lot in play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
Top