Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 8049691" data-attributes="member: 6716779"><p>Problem with a lit of these comparisons is you can't really factor in tripping or stunning into a for calculation.</p><p></p><p>And people are comparing best case scenario to Monk base line.</p><p></p><p>For example a rogue using green flame blade isn't dual wielding. Rogues win initiative a lot and often whiff on sneak attack damage round 1.</p><p></p><p>The -5/+10 feats are borked. We should all know this by now. That's on the feats not the classes.</p><p></p><p>Mobility is over rated. I see a lot of rogues running around the map not achieving much. Sometimes see monks doing the same thing.</p><p></p><p>At levels people mostly play at (1-10 if not 1-6) the Monk is fine. Compares well to the rogue as Monks extra damage potential is always on.</p><p></p><p>Level 6 us about as good as it gets for monks damage wise. You can flurry a lot and have 4 attacks.</p><p></p><p>I would be more inclined to play a Monk with rolled stats that give you better scores. Default array is useful for white room theory crafting. Vast majority of tables I see roll for stats. Saw first table last week that didn't come to think of it.</p><p></p><p>Comparisons with fighters are flawed. Different roles,Monks are skirmisher bad tanks. A monk trying to tank is bad@monking. Long death is about as good at tanking the class gets.</p><p>Long fist monk I saw being played was bad@monking. Liked blowing ki points running around using dodge.</p><p></p><p>Cute trick much like rogue doing something similar not achieving much.</p><p></p><p>Monks should also use magic weapons if appropriate ones turn up. Spears, staff, finesse ones, swords for elves and kensai.</p><p></p><p>I think monks make for a decent rogue replacement. You're trading skills for better at combat.</p><p></p><p>Yes I consider Monks better than rogues at combat.</p><p></p><p>DPR comparisons are very flawed as you can't white room flurry of blows, stunning strikes and trip attacks on way of fist.</p><p></p><p>And outside combat the pass without trace ability on shadow monk is very good.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8049691, member: 6716779"] Problem with a lit of these comparisons is you can't really factor in tripping or stunning into a for calculation. And people are comparing best case scenario to Monk base line. For example a rogue using green flame blade isn't dual wielding. Rogues win initiative a lot and often whiff on sneak attack damage round 1. The -5/+10 feats are borked. We should all know this by now. That's on the feats not the classes. Mobility is over rated. I see a lot of rogues running around the map not achieving much. Sometimes see monks doing the same thing. At levels people mostly play at (1-10 if not 1-6) the Monk is fine. Compares well to the rogue as Monks extra damage potential is always on. Level 6 us about as good as it gets for monks damage wise. You can flurry a lot and have 4 attacks. I would be more inclined to play a Monk with rolled stats that give you better scores. Default array is useful for white room theory crafting. Vast majority of tables I see roll for stats. Saw first table last week that didn't come to think of it. Comparisons with fighters are flawed. Different roles,Monks are skirmisher bad tanks. A monk trying to tank is bad@monking. Long death is about as good at tanking the class gets. Long fist monk I saw being played was bad@monking. Liked blowing ki points running around using dodge. Cute trick much like rogue doing something similar not achieving much. Monks should also use magic weapons if appropriate ones turn up. Spears, staff, finesse ones, swords for elves and kensai. I think monks make for a decent rogue replacement. You're trading skills for better at combat. Yes I consider Monks better than rogues at combat. DPR comparisons are very flawed as you can't white room flurry of blows, stunning strikes and trip attacks on way of fist. And outside combat the pass without trace ability on shadow monk is very good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
Top