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Monks Suck
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8049695" data-attributes="member: 7023840"><p>I think that it really depends. There seems to be three primary "camps" of people that don't like Monks (to overgeneralize, there is some overlap):</p><p></p><p>1. DPR / optimizers / theorycrafters.</p><p></p><p>2. The "meh, boring" crowd.</p><p></p><p>3. The "I don't want Kung Fu Monk raisins in my Western Fantasy Oatmeal" contingent.</p><p></p><p></p><p>For (1), I happen to think that they are wrong, but the fix is easy. Just bump up the damage dice for martial arts. Or something. Heck, just give the monks a special ability that's called, um, Monk Funk that adds their proficiency to each damage die. It doesn't really matter- it's just math to make people happy.</p><p></p><p>For (2), it's just not the class for them, which is <em>fine</em>. Really! There are a number of different monk subclasses, some will scratch different itches, but some people just won't like it. <em>This is why we have more than one class to choose from! </em>It's just preference- the things you don't like, that make monks different, are the things other people might like. It's not a design failure if <em>you don't like a class</em>, it's a design failure if no one does, or most people don't. </p><p></p><p>For (3), that's just, you know, their opinion, man. It's been the same since OD&D, when the Monk first showed up in the <em>Blackmoor </em>supplement. At this point, arguing against the monk in D&D is as old as saying, "Wait, so it's not Friar Tuck?"</p><p></p><p></p><p></p><p></p><p></p><p>The issue with making the Bard better is the same as you have making a super cockroach.</p><p></p><p>You don't want a super cockroach, because you're trying to kill it, not make it better. </p><p></p><p>Also? Super Cockroaches sound better than a bard trying to play a medieval recorder.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8049695, member: 7023840"] I think that it really depends. There seems to be three primary "camps" of people that don't like Monks (to overgeneralize, there is some overlap): 1. DPR / optimizers / theorycrafters. 2. The "meh, boring" crowd. 3. The "I don't want Kung Fu Monk raisins in my Western Fantasy Oatmeal" contingent. For (1), I happen to think that they are wrong, but the fix is easy. Just bump up the damage dice for martial arts. Or something. Heck, just give the monks a special ability that's called, um, Monk Funk that adds their proficiency to each damage die. It doesn't really matter- it's just math to make people happy. For (2), it's just not the class for them, which is [I]fine[/I]. Really! There are a number of different monk subclasses, some will scratch different itches, but some people just won't like it. [I]This is why we have more than one class to choose from! [/I]It's just preference- the things you don't like, that make monks different, are the things other people might like. It's not a design failure if [I]you don't like a class[/I], it's a design failure if no one does, or most people don't. For (3), that's just, you know, their opinion, man. It's been the same since OD&D, when the Monk first showed up in the [I]Blackmoor [/I]supplement. At this point, arguing against the monk in D&D is as old as saying, "Wait, so it's not Friar Tuck?" The issue with making the Bard better is the same as you have making a super cockroach. You don't want a super cockroach, because you're trying to kill it, not make it better. Also? Super Cockroaches sound better than a bard trying to play a medieval recorder. [/QUOTE]
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