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<blockquote data-quote="Undrave" data-source="post: 8049739" data-attributes="member: 7015698"><p>Which means you've got no leeway to make different flavours of monk MAD means you can only build one way of you're easy picking. </p><p></p><p></p><p></p><p>They should be good at ONE of them. They are not. </p><p></p><p></p><p></p><p>They're not that great as striker either. Barbarian and Paladin are both tanks that can lay down the hurt at the same time. And the Paladin can heal.</p><p></p><p></p><p></p><p><strong>A</strong> status effect. Single. It gets stun and that's it. </p><p></p><p></p><p></p><p>Eldritch Blast + Agonizing Blast + Hex isn't some kind of corner case obscure exploit build with complicated multi classing and multiple books... It's LITERALLY the easiest way to have good damage with the Warlock. It's all base PHB stuff that's as obvious as the noon day sun! If you have trouble beating this <em>effortless build</em> (a SAD one with a singular focus on CHA, btw) then you are not good at damage.</p><p></p><p></p><p></p><p>Most people play 1-10, probably more 1-6 even. The Monk has too many good abilities that only come online in the back half of their levels. I bet a level 15 monk is great, but I'm not playing that.</p><p></p><p></p><p></p><p>Obligatory: Rolled stats are stupid.</p><p></p><p>My Shadow Monk has rolled stats and I have 18 in both DEX and WIS (and like...16 in CON? It's ridiculous) at level 6 and I still feel like my contribution in combat is basically nothing. I'm having some fun with the Shadow Monk teleporting but my attacks never seem to amount to much.</p><p></p><p></p><p></p><p>Pretty much. 'lock down 1 guy' is a very narrow role, role that only comes online at level 6, and it's not even like the 4e Avenger who had great damage and would punish opponents who ran away! It's just a gimmick. The Monk wasn't designed with any sort of design goal in mind, just a pile of legacy features haphazardly thrown on a level progression table.</p><p></p><p></p><p></p><p>Yup! One of my last fight as a Shadow Monk, an Aboleth took control of our giant warlock NPC ally. He was in difficult terrain so I spent 2 out of my 6 Ki points to drop Silence on his head. This was pretty much my biggest contribution to the fight honestly (I also had awful luck with attacks later on). I just didn't have enough Flurry and Stuns left to make a difference. Sure, I could expends some legendary resistance but nobody in my party actually has save-based effect that actually benefit from me burning those resistances, they can all just make powerful attacks instead for damage. </p><p></p><p></p><p></p><p>I'm in a party with a Paladin, Barbarian and Warlock. I probably should have went Cleric but I had just had my Druid killed and didn't want another full caster. The Warlock has Invisibility known and she gained a Flying broom so stealth and mobility aren't THAT important, but it's at least nice to stealth in pair I guess. </p><p></p><p></p><p></p><p>No other class is a one-trick pony, and the Monk's one trick isn't actually that great outside specific situations.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8049739, member: 7015698"] Which means you've got no leeway to make different flavours of monk MAD means you can only build one way of you're easy picking. They should be good at ONE of them. They are not. They're not that great as striker either. Barbarian and Paladin are both tanks that can lay down the hurt at the same time. And the Paladin can heal. [B]A[/B] status effect. Single. It gets stun and that's it. Eldritch Blast + Agonizing Blast + Hex isn't some kind of corner case obscure exploit build with complicated multi classing and multiple books... It's LITERALLY the easiest way to have good damage with the Warlock. It's all base PHB stuff that's as obvious as the noon day sun! If you have trouble beating this [I]effortless build[/I] (a SAD one with a singular focus on CHA, btw) then you are not good at damage. Most people play 1-10, probably more 1-6 even. The Monk has too many good abilities that only come online in the back half of their levels. I bet a level 15 monk is great, but I'm not playing that. Obligatory: Rolled stats are stupid. My Shadow Monk has rolled stats and I have 18 in both DEX and WIS (and like...16 in CON? It's ridiculous) at level 6 and I still feel like my contribution in combat is basically nothing. I'm having some fun with the Shadow Monk teleporting but my attacks never seem to amount to much. Pretty much. 'lock down 1 guy' is a very narrow role, role that only comes online at level 6, and it's not even like the 4e Avenger who had great damage and would punish opponents who ran away! It's just a gimmick. The Monk wasn't designed with any sort of design goal in mind, just a pile of legacy features haphazardly thrown on a level progression table. Yup! One of my last fight as a Shadow Monk, an Aboleth took control of our giant warlock NPC ally. He was in difficult terrain so I spent 2 out of my 6 Ki points to drop Silence on his head. This was pretty much my biggest contribution to the fight honestly (I also had awful luck with attacks later on). I just didn't have enough Flurry and Stuns left to make a difference. Sure, I could expends some legendary resistance but nobody in my party actually has save-based effect that actually benefit from me burning those resistances, they can all just make powerful attacks instead for damage. I'm in a party with a Paladin, Barbarian and Warlock. I probably should have went Cleric but I had just had my Druid killed and didn't want another full caster. The Warlock has Invisibility known and she gained a Flying broom so stealth and mobility aren't THAT important, but it's at least nice to stealth in pair I guess. No other class is a one-trick pony, and the Monk's one trick isn't actually that great outside specific situations. [/QUOTE]
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