Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Esker" data-source="post: 8049861" data-attributes="member: 6966824"><p>He does claim that a straight-classed dual-wielding rogue is fairly bad at damage. They're the second-worst combat class if you don't multiclass (and rogues at least can get a significant boost if they do multiclass; monks really don't have a way to do this, short of ignoring most of their monk abilities). Reasonable people can disagree about whether the non-combat abilities they get make up for that, but if monks are slightly behind rogues in combat and <em>also</em> don't have rogues' non-combat features, what are they bringing to the table?</p><p></p><p></p><p></p><p>Agreed. The analysis I did assumed they used all their ki on Flurry of Blows, so for that damage level, they can't use stunning strike at all, but yes, at higher levels they can flurry every turn <em>and</em> make stun attempts sometimes. But also their direct damage potential falls even further behind at higher levels, so the value they get from stun would need to be higher to close the gap.</p><p></p><p>You're skilled at quantitative analysis; why don't you take a crack at it? It'd be a useful contribution to try to put everything the monk does together in some common units... But then once you've done that, I'd suggest doing the same analysis for a warlock that spams Hypnotic Pattern / Synaptic Static and then pew pews (they won't have Hex up, so they will fall below the direct damage baseline, but that's fine, since they're bringing other things to the table), as well as for a Battlemaster archer using Menacing Attack, say, or a Ranger supplementing their weapon damage with conjured animals.</p></blockquote><p></p>
[QUOTE="Esker, post: 8049861, member: 6966824"] He does claim that a straight-classed dual-wielding rogue is fairly bad at damage. They're the second-worst combat class if you don't multiclass (and rogues at least can get a significant boost if they do multiclass; monks really don't have a way to do this, short of ignoring most of their monk abilities). Reasonable people can disagree about whether the non-combat abilities they get make up for that, but if monks are slightly behind rogues in combat and [I]also[/I] don't have rogues' non-combat features, what are they bringing to the table? Agreed. The analysis I did assumed they used all their ki on Flurry of Blows, so for that damage level, they can't use stunning strike at all, but yes, at higher levels they can flurry every turn [I]and[/I] make stun attempts sometimes. But also their direct damage potential falls even further behind at higher levels, so the value they get from stun would need to be higher to close the gap. You're skilled at quantitative analysis; why don't you take a crack at it? It'd be a useful contribution to try to put everything the monk does together in some common units... But then once you've done that, I'd suggest doing the same analysis for a warlock that spams Hypnotic Pattern / Synaptic Static and then pew pews (they won't have Hex up, so they will fall below the direct damage baseline, but that's fine, since they're bringing other things to the table), as well as for a Battlemaster archer using Menacing Attack, say, or a Ranger supplementing their weapon damage with conjured animals. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
Top