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Monks Suck
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<blockquote data-quote="Undrave" data-source="post: 8049901" data-attributes="member: 7015698"><p>No one plays at high level!</p><p></p><p>Okay so it's an exageration, but the majority of players DON'T.</p><p></p><p>If Monks are meant to be an optional replacement for Rogues, they really need Expertise. Just slap it on the class, play up the 'dedicatation to perfecting their craft' aspect from their Martial Arts and boom, already more interesting.</p><p></p><p></p><p></p><p>If only... More Ki points early on would help for sure, but the design could be tweaked.</p><p></p><p>I think Monks have too many class features that don't really synergize into a coherent gameplan and mostly compete for Ki.</p><p></p><p>Stunning Strike is such a central feature, despite coming in at level 6, that I feel like it would have been better off as a subclass ability and the base class be given more of the Open Hand stuff like pushes on a hit. That sort of thing should be options you can pick from a list in the Martial Arts feature that apply to your Martial Arts or Flurry of Blow attacks. One of those options could be the grappling aspect of Tavern Brawler. I feel like the Base Class should be lighter at later level and give the subclasses more leeway, so the Monk can have more breadth of builds.</p><p></p><p>And of course, finda way to reduce the MAD aspect... unless you want that stunning strike, then the trade off is you need more WIS for your save.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8049901, member: 7015698"] No one plays at high level! Okay so it's an exageration, but the majority of players DON'T. If Monks are meant to be an optional replacement for Rogues, they really need Expertise. Just slap it on the class, play up the 'dedicatation to perfecting their craft' aspect from their Martial Arts and boom, already more interesting. If only... More Ki points early on would help for sure, but the design could be tweaked. I think Monks have too many class features that don't really synergize into a coherent gameplan and mostly compete for Ki. Stunning Strike is such a central feature, despite coming in at level 6, that I feel like it would have been better off as a subclass ability and the base class be given more of the Open Hand stuff like pushes on a hit. That sort of thing should be options you can pick from a list in the Martial Arts feature that apply to your Martial Arts or Flurry of Blow attacks. One of those options could be the grappling aspect of Tavern Brawler. I feel like the Base Class should be lighter at later level and give the subclasses more leeway, so the Monk can have more breadth of builds. And of course, finda way to reduce the MAD aspect... unless you want that stunning strike, then the trade off is you need more WIS for your save. [/QUOTE]
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