Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Snarf Zagyg" data-source="post: 8050316" data-attributes="member: 7023840"><p>Again, that's true ... for <em>you</em>.</p><p></p><p>For many other people, the monk has an insanely cool collection of miscellaneous abilities built into the base chassis. This collection allows the monk to be:</p><p></p><p>1. A decent fighter; and</p><p>2. A great, mobile scout.</p><p></p><p>But more importantly, the monk is exceedingly interesting, if you're into that style of play. Because it can do some things that almost no other class can.</p><p></p><p>If you are playing, for example, a campaign that requires lot of social settings (where armor and weapons are frowned upon!), then Monks suddenly become incredibly useful, not to mention a great surprise tactic.</p><p></p><p>That's a very specific example, but Monks are amazingly useful in all sorts of parties and all sorts of campaigns; you just have to find their use. </p><p></p><p>On the other hand, Monks are also one of the most self-sufficient classes that there are. In addition to the insane movement and ability to fight without weapons or armor and to have their attacks count as magical, they gradually get (as base, not as subclass):</p><p>-Ability to disengage or dodge (and if you disengage, you can also 2x jump, which really adds to the monk's movement)</p><p>-Deflect missiles (so you don't worry so much about missile weapon attacks)</p><p>-Near immunity to falling damage as level increases</p><p>-Recovery from being charmed or frightened</p><p>-Speak and understand any language</p><p>-Proficiency in all saving throws.</p><p></p><p>You're right; it's not "FIGHT FIGHT FIGHT" or "SMITE SMITE SMITE" or "BLAST BLAST BLAST."</p><p></p><p>It's a funky, monk-y, class. Which is why the people that like it, tend to really like it. And it's okay if you don't! You can always play an artificer.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8050316, member: 7023840"] Again, that's true ... for [I]you[/I]. For many other people, the monk has an insanely cool collection of miscellaneous abilities built into the base chassis. This collection allows the monk to be: 1. A decent fighter; and 2. A great, mobile scout. But more importantly, the monk is exceedingly interesting, if you're into that style of play. Because it can do some things that almost no other class can. If you are playing, for example, a campaign that requires lot of social settings (where armor and weapons are frowned upon!), then Monks suddenly become incredibly useful, not to mention a great surprise tactic. That's a very specific example, but Monks are amazingly useful in all sorts of parties and all sorts of campaigns; you just have to find their use. On the other hand, Monks are also one of the most self-sufficient classes that there are. In addition to the insane movement and ability to fight without weapons or armor and to have their attacks count as magical, they gradually get (as base, not as subclass): -Ability to disengage or dodge (and if you disengage, you can also 2x jump, which really adds to the monk's movement) -Deflect missiles (so you don't worry so much about missile weapon attacks) -Near immunity to falling damage as level increases -Recovery from being charmed or frightened -Speak and understand any language -Proficiency in all saving throws. You're right; it's not "FIGHT FIGHT FIGHT" or "SMITE SMITE SMITE" or "BLAST BLAST BLAST." It's a funky, monk-y, class. Which is why the people that like it, tend to really like it. And it's okay if you don't! You can always play an artificer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monks Suck
Top