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<blockquote data-quote="Rofel Wodring" data-source="post: 8050332" data-attributes="member: 6873189"><p>It's been my experience that a lot of monk defenders way overestimate how many ki points will be available to them.</p><p></p><p>An hour is a very long amount of downtime, narratively speaking. If you're storming the castle or escaping from prison or defending the city from waves of bandits, you're not going to get an hour between the waves unless you feel like quitting or putting your mission in jeopardy. Always getting five minutes between encounters when you need to is a reasonable expectation when you're skulking about a drow's underground mansion, an hour is not. A lot of monks will make it sound like the DM is picking on them by not allowing regular short rests, but that's just the way action-adventure fiction is structured. You beat up the BBEG's lieutenants in the outer keep, you then confront the BBEG or their second-in-command immediately thereafter unless there's some other complication like one of your other attendants betraying you or an earthquake freeing the dungeon prisoners or whatever. Getting an hour in-universe between the action setpieces is not a reasonable expectation.</p><p></p><p>The thing is, though, monks fall off hard when they're not getting regular short rests. I remember when I was in a CR9 party that fought three waves of hill giants and ogres, it was not pretty for the monk. And while that's an extreme example, that's far from rare. For example, let's say you're a level 8 Shadow Monk -- how are you budgeting your ki points across two encounters?</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 8050332, member: 6873189"] It's been my experience that a lot of monk defenders way overestimate how many ki points will be available to them. An hour is a very long amount of downtime, narratively speaking. If you're storming the castle or escaping from prison or defending the city from waves of bandits, you're not going to get an hour between the waves unless you feel like quitting or putting your mission in jeopardy. Always getting five minutes between encounters when you need to is a reasonable expectation when you're skulking about a drow's underground mansion, an hour is not. A lot of monks will make it sound like the DM is picking on them by not allowing regular short rests, but that's just the way action-adventure fiction is structured. You beat up the BBEG's lieutenants in the outer keep, you then confront the BBEG or their second-in-command immediately thereafter unless there's some other complication like one of your other attendants betraying you or an earthquake freeing the dungeon prisoners or whatever. Getting an hour in-universe between the action setpieces is not a reasonable expectation. The thing is, though, monks fall off hard when they're not getting regular short rests. I remember when I was in a CR9 party that fought three waves of hill giants and ogres, it was not pretty for the monk. And while that's an extreme example, that's far from rare. For example, let's say you're a level 8 Shadow Monk -- how are you budgeting your ki points across two encounters? [/QUOTE]
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