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Monks Suck
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<blockquote data-quote="Rofel Wodring" data-source="post: 8050370" data-attributes="member: 6873189"><p>In the monk's instance, going by DPR is warranted. For a few reasons.</p><p></p><p>1) The monk doesn't bring much to the table besides DPR. The monk doesn't heal, it doesn't put additional tokens on the board, doesn't buff, doesn't unlock party transportation options, crush ability checks, interdict monsters, alter the terrain, any of that. It's not even particularly good at maneuvers like item use, grappling, or shoving -- which can be really powerful in the right hands, see the Pro-Wrestler Bard or any Necromancer Wizard.</p><p></p><p>2) For the non-DPR things it does do, it doesn't do them well. If Stunning Strike targeted INT instead of CON saves, that would be itself completely change the dynamics of the class even with its other weaknesses. But it doesn't. In the long run, it's not a particularly reliable form of control due to its limitations (requires a hit with a low-damage melee weapon and forces a failed CON save).</p><p></p><p>Even when the Monk can do non-DPR things, like the Shadow and 4E Monk, it often runs headlong into the ki point limitation. Yeah, as a 7th-level monk I could use Pass Without Trace before and between these two encounters... and then only have three freakin' ki points to spend over two combats.</p><p></p><p>3) Going with point 2, the monk runs into another problem: ki points and bonus action clog. Yeah, as a Shadow Monk I could do some cool teleportation tricks in the right environment... but then my damage for the round tanks and I can't even use Flurry of Blows. Or how about if I took Magical Initiate or a level of Ranger for some Hex/Hunter's Mark Action? No FoB for that round. If I'm a level 11 Kensei, no FoB for round 2, either.</p><p></p><p>The Open Palm Monk is the only monk I even consider in a non-DPR context before T3, just because it can do non-DPR things without draining a limited resource or being subject to bonus action clog.</p></blockquote><p></p>
[QUOTE="Rofel Wodring, post: 8050370, member: 6873189"] In the monk's instance, going by DPR is warranted. For a few reasons. 1) The monk doesn't bring much to the table besides DPR. The monk doesn't heal, it doesn't put additional tokens on the board, doesn't buff, doesn't unlock party transportation options, crush ability checks, interdict monsters, alter the terrain, any of that. It's not even particularly good at maneuvers like item use, grappling, or shoving -- which can be really powerful in the right hands, see the Pro-Wrestler Bard or any Necromancer Wizard. 2) For the non-DPR things it does do, it doesn't do them well. If Stunning Strike targeted INT instead of CON saves, that would be itself completely change the dynamics of the class even with its other weaknesses. But it doesn't. In the long run, it's not a particularly reliable form of control due to its limitations (requires a hit with a low-damage melee weapon and forces a failed CON save). Even when the Monk can do non-DPR things, like the Shadow and 4E Monk, it often runs headlong into the ki point limitation. Yeah, as a 7th-level monk I could use Pass Without Trace before and between these two encounters... and then only have three freakin' ki points to spend over two combats. 3) Going with point 2, the monk runs into another problem: ki points and bonus action clog. Yeah, as a Shadow Monk I could do some cool teleportation tricks in the right environment... but then my damage for the round tanks and I can't even use Flurry of Blows. Or how about if I took Magical Initiate or a level of Ranger for some Hex/Hunter's Mark Action? No FoB for that round. If I'm a level 11 Kensei, no FoB for round 2, either. The Open Palm Monk is the only monk I even consider in a non-DPR context before T3, just because it can do non-DPR things without draining a limited resource or being subject to bonus action clog. [/QUOTE]
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