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Monks Suck
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<blockquote data-quote="Esker" data-source="post: 8050433" data-attributes="member: 6966824"><p>No, nobody dismisses the "team buff" aspect of Stunning Strike. It very much should be part of the analysis. And it is something which is possible to quantify, if you make some reasonable assumptions about what other PCs will typically do.</p><p></p><p>First level concentration spells are basically "at-will" when they last an hour (from levels 2-4 --- for a warlock that goes up to 8 hours at level 5, and 24 hours at level 9), and you get two of them per short rest.</p><p></p><p></p><p></p><p>I want the game to be fun and satisfying as much as anyone else. If a player doesn't really care about their character's power level and is mainly there for the RP, fine! If they want to play a monk, fine! Nobody is telling them not to, or criticizing players for wanting to play monks. The argument isn't "monks suck and nobody should play them", the argument is "if you care when your character sucks, better not pick monk". What Treantmonk was advocating for, which is a goal I agree with, is that players who like the flavor of monk shouldn't have to pay such a massive opportunity cost in terms of power level in order to do that. </p><p></p><p>Look, his YouTube channel is geared toward optimization -- that's the intended audience, and that's the reason the video exists. And it's there because the monk, uniquely among classes, simply can't be optimized to be even an average power-level character. And that sucks, because lots of people are attracted to the flavor. Why should they have to choose between the flavor they want and carrying their weight mechanically?</p></blockquote><p></p>
[QUOTE="Esker, post: 8050433, member: 6966824"] No, nobody dismisses the "team buff" aspect of Stunning Strike. It very much should be part of the analysis. And it is something which is possible to quantify, if you make some reasonable assumptions about what other PCs will typically do. First level concentration spells are basically "at-will" when they last an hour (from levels 2-4 --- for a warlock that goes up to 8 hours at level 5, and 24 hours at level 9), and you get two of them per short rest. I want the game to be fun and satisfying as much as anyone else. If a player doesn't really care about their character's power level and is mainly there for the RP, fine! If they want to play a monk, fine! Nobody is telling them not to, or criticizing players for wanting to play monks. The argument isn't "monks suck and nobody should play them", the argument is "if you care when your character sucks, better not pick monk". What Treantmonk was advocating for, which is a goal I agree with, is that players who like the flavor of monk shouldn't have to pay such a massive opportunity cost in terms of power level in order to do that. Look, his YouTube channel is geared toward optimization -- that's the intended audience, and that's the reason the video exists. And it's there because the monk, uniquely among classes, simply can't be optimized to be even an average power-level character. And that sucks, because lots of people are attracted to the flavor. Why should they have to choose between the flavor they want and carrying their weight mechanically? [/QUOTE]
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