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<blockquote data-quote="doctorbadwolf" data-source="post: 8050448" data-attributes="member: 6704184"><p>Again, your archers are obviously much safer than those in my games. The job of the beefy melees and the support PCs should be to keep the casters and archers from getting ganked. Something the monk is pretty good at even without using Stunning Strike, because they can pretty well always get to whoever they want to target with melee attacks.</p><p></p><p>Also...you know rangers aren't all archers, right? This is just a tangent, but...you keep implying that they are buy only talking about hunter's mark in a ranged context, and...no. I've been at a lot of AL tables, introduced a lot of people to dnd at library games and home games, and spend a lot of time with the dnd community on twitter, reddit, here, tumblr, and tik tok, and a majority of rangers I've seen are melee focused, or took Defensive so they could switch without losing anything, but spend more time in melee. And I've never seen any data that suggests that most rangers are archers.</p><p></p><p></p><p>The monk is using a secondary resource, and a bonus action. The warlock is using a much, <em>much</em>, more limited primary resource, and no bonus action. Which is giving up more to cast the spell is debatable, but this entire line of argument stems from the absurd claim that Monks have no multiclass synergy, so I don't really care about that.</p><p></p><p></p><p> No one but you is talking about solo boss fights. </p><p>Just challenging fights.</p><p></p><p></p><p></p><p></p><p>The warlock can cast 2 spells in any fight, maximum, until level 11. Even at 11, it's 3 spells. The monk can stun up to a number of times equal to their level.</p><p></p><p>This paragraph tells me that nothing you have to say on the topic can be taken seriously. If your <em>entire</em> calculation is just DPR in an "optimized" party, then...yeah I can't even take that seriously on any level.</p><p></p><p></p><p></p><p></p><p>Most fights last multiple rounds per enemy. That could be anywhere from 3 to 6 rounds, depending on how big a fight it is.</p><p></p><p></p><p></p><p>Or the spellcaster hits the rogue with a couple Scorching Rays, or the lurker gets a Sneak Attack of it's own on the rogue, etc, all to dedicate their Action and Reaction to a chance to hit. It's a bad tradeoff, the vast majority of the time.</p><p></p><p>I don't need your help, bud. No one here needs your help. Your problem here may very well be that you think others need help understanding the game, when in fact we all understand the game just fine.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8050448, member: 6704184"] Again, your archers are obviously much safer than those in my games. The job of the beefy melees and the support PCs should be to keep the casters and archers from getting ganked. Something the monk is pretty good at even without using Stunning Strike, because they can pretty well always get to whoever they want to target with melee attacks. Also...you know rangers aren't all archers, right? This is just a tangent, but...you keep implying that they are buy only talking about hunter's mark in a ranged context, and...no. I've been at a lot of AL tables, introduced a lot of people to dnd at library games and home games, and spend a lot of time with the dnd community on twitter, reddit, here, tumblr, and tik tok, and a majority of rangers I've seen are melee focused, or took Defensive so they could switch without losing anything, but spend more time in melee. And I've never seen any data that suggests that most rangers are archers. The monk is using a secondary resource, and a bonus action. The warlock is using a much, [I]much[/I], more limited primary resource, and no bonus action. Which is giving up more to cast the spell is debatable, but this entire line of argument stems from the absurd claim that Monks have no multiclass synergy, so I don't really care about that. No one but you is talking about solo boss fights. Just challenging fights. The warlock can cast 2 spells in any fight, maximum, until level 11. Even at 11, it's 3 spells. The monk can stun up to a number of times equal to their level. This paragraph tells me that nothing you have to say on the topic can be taken seriously. If your [I]entire[/I] calculation is just DPR in an "optimized" party, then...yeah I can't even take that seriously on any level. Most fights last multiple rounds per enemy. That could be anywhere from 3 to 6 rounds, depending on how big a fight it is. Or the spellcaster hits the rogue with a couple Scorching Rays, or the lurker gets a Sneak Attack of it's own on the rogue, etc, all to dedicate their Action and Reaction to a chance to hit. It's a bad tradeoff, the vast majority of the time. I don't need your help, bud. No one here needs your help. Your problem here may very well be that you think others need help understanding the game, when in fact we all understand the game just fine. [/QUOTE]
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