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Monks Suck
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<blockquote data-quote="shadowoflameth" data-source="post: 8050495" data-attributes="member: 62336"><p>Agree that monks are fragile compared to Fighter, Paladin, Barbarian. That said to the main concerns. IMHO (ONLY)</p><ul> <li data-xf-list-type="ul">Martial Arts damage die is low at early levels and is useful only on the flurry. At later levels, you can do more damage than anyone else with unarmed strike or with a monk weapon. My suggestion: (Kensei helps with this). Kensei thrown weapons actually become a good option. A lot of monks use weapons at early levels anyway.</li> <li data-xf-list-type="ul">Unarmored Defense is often criticized because of the built in MAD. I found the monk AC low compared to heavy armor but if you focus on Dex because it helps AC Initiative and to hit, I think that with many monks, you don't necessarily need a High Save DC because you get multiple chances for the target to fail. (see ki points though). My suggestion, focus on Dexterity even if it means a low save DC.</li> <li data-xf-list-type="ul">Unarmored Movement is strong for what it is. More speed is better, but it's not a life changer in most encounters in our game. I wouldn't change it.</li> <li data-xf-list-type="ul">Ki is low at lower levels. This makes the MAD more significant initially. by the tame you have 8 ki points, you might have a 20 dex. though and even though this is a real issue for the monk, most builds are going to want their ASIs after 8th to go into Wisdom anyway. My suggestion, if there was a way to get more points. (a feat) I'd take it.</li> </ul></blockquote><p></p>
[QUOTE="shadowoflameth, post: 8050495, member: 62336"] Agree that monks are fragile compared to Fighter, Paladin, Barbarian. That said to the main concerns. IMHO (ONLY) [LIST] [*]Martial Arts damage die is low at early levels and is useful only on the flurry. At later levels, you can do more damage than anyone else with unarmed strike or with a monk weapon. My suggestion: (Kensei helps with this). Kensei thrown weapons actually become a good option. A lot of monks use weapons at early levels anyway. [*]Unarmored Defense is often criticized because of the built in MAD. I found the monk AC low compared to heavy armor but if you focus on Dex because it helps AC Initiative and to hit, I think that with many monks, you don't necessarily need a High Save DC because you get multiple chances for the target to fail. (see ki points though). My suggestion, focus on Dexterity even if it means a low save DC. [*]Unarmored Movement is strong for what it is. More speed is better, but it's not a life changer in most encounters in our game. I wouldn't change it. [*]Ki is low at lower levels. This makes the MAD more significant initially. by the tame you have 8 ki points, you might have a 20 dex. though and even though this is a real issue for the monk, most builds are going to want their ASIs after 8th to go into Wisdom anyway. My suggestion, if there was a way to get more points. (a feat) I'd take it. [/LIST] [/QUOTE]
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