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Monks Suck
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<blockquote data-quote="Esker" data-source="post: 8050496" data-attributes="member: 6966824"><p>Who has said that that was a bad thing? Certainly not me.</p><p></p><p></p><p></p><p>It doesn't really have to last the whole hour, since they can cast it about once per encounter if needed. But if that's the sticking point, feel free to recalculate the baseline assuming the warlock takes war caster. Of course they could just be variant human and take that at 1st level, so in that case they're getting the benefit without giving up anything from the baseline. But I don't want to say that 'variant human' is an assumed part of the baseline.</p><p></p><p></p><p></p><p>Look, the bottom line is that if someone has fun playing monks, more power to them! No one is telling them they are having wrongbadfun. We're just pointing out that the class really ought to be buffed so that the mechanics fit with the play experience, and so that doing CR calculations doesn't result in an unintentionally high chance of TPK because someone happened to be playing a monk.</p><p></p><p></p><p></p><p>That's fine! We can agree that it's objectively bad, and we can also agree that people have fun with it despite that. Where's the problem? I'm just saying the same thing applies to the monk class generally, not just that one subclass.</p><p></p><p></p><p></p><p>'Sucks mechanically'. Treantmonk made that distinction in the first two minutes of the video, and I've made it multiple times in this thread. The title of the video has a clickbait quality to it, yes. He's doing D&D full time now, so I can forgive a bit of clickbait that doesn't actually hurt anyone in the interest of being able to make a living doing what he loves.</p><p></p><p></p><p></p><p>You're once again mischaracterizing my statements. I didn't equate optimization to carrying your weight. I said monks don't <em>even</em> carry their weight <em>if</em> you optimize. Adding in optimization makes the disparity worse, but it exists without it.</p></blockquote><p></p>
[QUOTE="Esker, post: 8050496, member: 6966824"] Who has said that that was a bad thing? Certainly not me. It doesn't really have to last the whole hour, since they can cast it about once per encounter if needed. But if that's the sticking point, feel free to recalculate the baseline assuming the warlock takes war caster. Of course they could just be variant human and take that at 1st level, so in that case they're getting the benefit without giving up anything from the baseline. But I don't want to say that 'variant human' is an assumed part of the baseline. Look, the bottom line is that if someone has fun playing monks, more power to them! No one is telling them they are having wrongbadfun. We're just pointing out that the class really ought to be buffed so that the mechanics fit with the play experience, and so that doing CR calculations doesn't result in an unintentionally high chance of TPK because someone happened to be playing a monk. That's fine! We can agree that it's objectively bad, and we can also agree that people have fun with it despite that. Where's the problem? I'm just saying the same thing applies to the monk class generally, not just that one subclass. 'Sucks mechanically'. Treantmonk made that distinction in the first two minutes of the video, and I've made it multiple times in this thread. The title of the video has a clickbait quality to it, yes. He's doing D&D full time now, so I can forgive a bit of clickbait that doesn't actually hurt anyone in the interest of being able to make a living doing what he loves. You're once again mischaracterizing my statements. I didn't equate optimization to carrying your weight. I said monks don't [I]even[/I] carry their weight [I]if[/I] you optimize. Adding in optimization makes the disparity worse, but it exists without it. [/QUOTE]
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