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<blockquote data-quote="Mistwell" data-source="post: 8050517" data-attributes="member: 2525"><p>I'd like to see some math supporting that claim. Take the average Con of foes who are likely to be the CRs the party would face around that level, and their ACs, and the number of encounters between short rests, and let's see how many hits from a wisdom-focused and a dex-focused monk are likely to hit, and then the same for how many stuns are likely to work. Which is always the issue of course - if you pumped wisdom you did it sacrificing Dex so your attacks fail to hit more often (which doesn't waste a stun but it does waste a hit, and you will only have so many hits per short rest which allow for a stun). If you pumped Dex, your stuns fail to work more often. I suspect you get a result closer to 2 rather than 4 stuns per short rest. And then of course we need to factor in using Ki for things other than stun, which I think is a not-insignificant issue. Flurry and sub-class abilities will come into play competing for those Ki points. Using Ki for Defense also may come into play if you get hit hard with that low AC and low hit points.</p><p></p><p>This is a difficult calculation with a lot of factors. If we're going to do the calculation, might as well throw in as many genuinely relevant factors as we can.</p><p></p><p></p><p></p><p>That doesn't sound right either. In my experience, if you hit 3 foes successfully with Pattern, those guys are left to the end of the battle as you kill off the rest of the foes, and they are likely all three incapacitated for at least 3 rounds, and often more than that.</p><p></p><p></p><p></p><p>You can cast it four times per day at level 6. Arcane recovery. And of course you have other spells that can incapacitate at lower levels, which are particularly effective if you have a subclass like a Diviner which gives you Portent. Few things piss off the ogre in the cave that has no ranged weapon more than levitating them (2nd level spell) and then slowly roasting them to death with ranged cantrips <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> A well placed Tasha's Hideous Laughter or Grease or Web (depending on the foe) can all also effectively take a foe out of the battle for several rounds, and all of those are first or second level spells too. </p><p></p><p></p><p></p><p>No, they won't. But that's a different debate involving way more math than I think would be right for this thread which isn't about wizards.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8050517, member: 2525"] I'd like to see some math supporting that claim. Take the average Con of foes who are likely to be the CRs the party would face around that level, and their ACs, and the number of encounters between short rests, and let's see how many hits from a wisdom-focused and a dex-focused monk are likely to hit, and then the same for how many stuns are likely to work. Which is always the issue of course - if you pumped wisdom you did it sacrificing Dex so your attacks fail to hit more often (which doesn't waste a stun but it does waste a hit, and you will only have so many hits per short rest which allow for a stun). If you pumped Dex, your stuns fail to work more often. I suspect you get a result closer to 2 rather than 4 stuns per short rest. And then of course we need to factor in using Ki for things other than stun, which I think is a not-insignificant issue. Flurry and sub-class abilities will come into play competing for those Ki points. Using Ki for Defense also may come into play if you get hit hard with that low AC and low hit points. This is a difficult calculation with a lot of factors. If we're going to do the calculation, might as well throw in as many genuinely relevant factors as we can. That doesn't sound right either. In my experience, if you hit 3 foes successfully with Pattern, those guys are left to the end of the battle as you kill off the rest of the foes, and they are likely all three incapacitated for at least 3 rounds, and often more than that. You can cast it four times per day at level 6. Arcane recovery. And of course you have other spells that can incapacitate at lower levels, which are particularly effective if you have a subclass like a Diviner which gives you Portent. Few things piss off the ogre in the cave that has no ranged weapon more than levitating them (2nd level spell) and then slowly roasting them to death with ranged cantrips :) A well placed Tasha's Hideous Laughter or Grease or Web (depending on the foe) can all also effectively take a foe out of the battle for several rounds, and all of those are first or second level spells too. No, they won't. But that's a different debate involving way more math than I think would be right for this thread which isn't about wizards. [/QUOTE]
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