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<blockquote data-quote="Esker" data-source="post: 8050528" data-attributes="member: 6966824"><p>Figuring out what CR distribution to use is really hard to standardize, since that part will vary greatly from table to table. But I just did a quick back-of-the-envelope scan, and if at level 8 you assume that </p><ul> <li data-xf-list-type="ul">50% of enemies are CR4 (half the party's level)</li> <li data-xf-list-type="ul">25% are CR8 (equal to the party's level) and</li> <li data-xf-list-type="ul">25% are CR12 (1.5 times the party's level)</li> <li data-xf-list-type="ul">within each CR band the monsters are sampled uniformly from "non-good-aligned" creatures in the MM and MToF</li> <li data-xf-list-type="ul">you just look at CON save bonuses (ignoring legendary resistances and the like, which are presumably a significant factor for the higher CR enemies, for the sake of a quick back-of-the-envelope)</li> </ul><p></p><p>then for a monk that "splits the difference" and takes +2 DEX and +2 WIS (for a DC 15 save), on average monsters should fail their stun saves about half the time. If that's a reasonable description of the CR distribution you face, then 3-4 stuns per short rest is probably about right.</p><p></p><p>If your table tends to use fewer, higher CR monsters, the failed save rate will be less, but the value of the stun will be greater. I don't know how those balance out but my gut says that higher value stun is worth more than a higher fail rate.</p><p></p><p>So... at this level anyway, I'm fine with supposing that stuns work about half the time, unless someone wants to refine my arbitrary CR distribution based on something more concrete.</p></blockquote><p></p>
[QUOTE="Esker, post: 8050528, member: 6966824"] Figuring out what CR distribution to use is really hard to standardize, since that part will vary greatly from table to table. But I just did a quick back-of-the-envelope scan, and if at level 8 you assume that [LIST] [*]50% of enemies are CR4 (half the party's level) [*]25% are CR8 (equal to the party's level) and [*]25% are CR12 (1.5 times the party's level) [*]within each CR band the monsters are sampled uniformly from "non-good-aligned" creatures in the MM and MToF [*]you just look at CON save bonuses (ignoring legendary resistances and the like, which are presumably a significant factor for the higher CR enemies, for the sake of a quick back-of-the-envelope) [/LIST] then for a monk that "splits the difference" and takes +2 DEX and +2 WIS (for a DC 15 save), on average monsters should fail their stun saves about half the time. If that's a reasonable description of the CR distribution you face, then 3-4 stuns per short rest is probably about right. If your table tends to use fewer, higher CR monsters, the failed save rate will be less, but the value of the stun will be greater. I don't know how those balance out but my gut says that higher value stun is worth more than a higher fail rate. So... at this level anyway, I'm fine with supposing that stuns work about half the time, unless someone wants to refine my arbitrary CR distribution based on something more concrete. [/QUOTE]
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