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<blockquote data-quote="Esker" data-source="post: 8050540" data-attributes="member: 6966824"><p>If your party does 1 enemy worth of damage per round then they probably only take one attack in that scenario, since they can all ready actions to hit each incapacitated enemy at one time, and then some of them get their actual turns on top of that, before the enemy can act.</p><p></p><p></p><p></p><p>Of course. It's also not the warlock's only spell option. In a single-target situation, they might use Phantasmal Force, for example, or Banishment, which have a good chance of taking a monster out of a fight entirely until the rest of the enemies are dealt with (or in the case of Banishment, possibly forever).</p><p></p><p></p><p></p><p>Yes, that's a fair point. Which is why what we really need is to put control and damage onto a common scale. I would suggest converting damage into control rather than the other way around. But either way.</p></blockquote><p></p>
[QUOTE="Esker, post: 8050540, member: 6966824"] If your party does 1 enemy worth of damage per round then they probably only take one attack in that scenario, since they can all ready actions to hit each incapacitated enemy at one time, and then some of them get their actual turns on top of that, before the enemy can act. Of course. It's also not the warlock's only spell option. In a single-target situation, they might use Phantasmal Force, for example, or Banishment, which have a good chance of taking a monster out of a fight entirely until the rest of the enemies are dealt with (or in the case of Banishment, possibly forever). Yes, that's a fair point. Which is why what we really need is to put control and damage onto a common scale. I would suggest converting damage into control rather than the other way around. But either way. [/QUOTE]
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