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<blockquote data-quote="Undrave" data-source="post: 8050640" data-attributes="member: 7015698"><p>the AC, HP and resistance of objects are at the mercy of the DM. There's nowhere to turn to tell you 'A Greatsword has AC of X and HP of X, but Resist X to all damage'. </p><p></p><p>A steel object has a SUGGESTED AC of 19... but the rules don't specify HP. Furthermore, that's for something that 'can't move out of the way', I'm pretty sure if you try to strike someone's weapon they're not gonna stand there letting you move in however you want.</p><p></p><p>Too much DM variance, and it's a strategy that applies to all characters equally, it's just not useful for any analaysis. </p><p></p><p>It's also very poor action economy because 'Death is the Best Status Condition'. </p><p></p><p></p><p></p><p>Because it's suboptimal? On the contrary, that's why it's the baseline! It's an easy to put together combo that flows directly from the PHB stuff. Anything better should be, by definition, some degree of optimisation.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8050640, member: 7015698"] the AC, HP and resistance of objects are at the mercy of the DM. There's nowhere to turn to tell you 'A Greatsword has AC of X and HP of X, but Resist X to all damage'. A steel object has a SUGGESTED AC of 19... but the rules don't specify HP. Furthermore, that's for something that 'can't move out of the way', I'm pretty sure if you try to strike someone's weapon they're not gonna stand there letting you move in however you want. Too much DM variance, and it's a strategy that applies to all characters equally, it's just not useful for any analaysis. It's also very poor action economy because 'Death is the Best Status Condition'. Because it's suboptimal? On the contrary, that's why it's the baseline! It's an easy to put together combo that flows directly from the PHB stuff. Anything better should be, by definition, some degree of optimisation. [/QUOTE]
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