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<blockquote data-quote="Flamestrike" data-source="post: 8050885" data-attributes="member: 6788736"><p>No it's not. It's <em>literally</em> in the PHB, under combat section 'attack an object'.</p><p></p><p>And it also says under the 'Making an attack' section of the same PHB:</p><p></p><p><span style="font-size: 22px"><strong><a href="https://roll20.net/compendium/dnd5e/Making%20an%20Attack#h-Making%20an%20Attack" target="_blank">[EXCERPT]Making an Attack[/EXCERPT]</a></strong></span>[EXCERPT]</p><p>Whether you’re striking with a melee weapon, firing a weapon at range, or <a href="https://roll20.net/compendium/dnd5e/Making%20an%20Attack#h-Making%20an%20Attack" target="_blank">Making an Attack</a> roll as part of a spell, an <a href="https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack" target="_blank">Attack</a> has a simple structure.</p><p></p><ol> <li data-xf-list-type="ol"><strong>Choose a target</strong>. Pick a target within your attack’s range: <strong><u>a creature, an object, or a location.</u></strong></li> <li data-xf-list-type="ol"><strong>Determine modifiers</strong>. The GM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, <a href="https://roll20.net/compendium/dnd5e/Spells#h-Spells" target="_blank">Spells</a>, <a href="https://roll20.net/compendium/dnd5e/Weapons#h-Special" target="_blank">Special</a> <a href="https://roll20.net/compendium/dnd5e/Sentient%20Magic%20Items#h-Abilities" target="_blank">Abilities</a>, and other <a href="https://roll20.net/compendium/dnd5e/Designing%20Simple%20Traps#h-Effects" target="_blank">Effects</a> can apply penalties or bonuses to your <a href="https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack" target="_blank">Attack</a> roll.</li> <li data-xf-list-type="ol"><strong>Resolve the <a href="https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack" target="_blank">Attack</a></strong>. You make the <a href="https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack" target="_blank">Attack</a> roll. On a hit, you roll damage, unless the particular <a href="https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack" target="_blank">Attack</a> has rules that specify otherwise. Some attacks cause <a href="https://roll20.net/compendium/dnd5e/Weapons#h-Special" target="_blank">Special</a> <a href="https://roll20.net/compendium/dnd5e/Designing%20Simple%20Traps#h-Effects" target="_blank">Effects</a> in addition to or instead of damage.</li> </ol><p>[/EXCERPT]</p><p></p><p>Also the RAI:</p><p></p><p>[MEDIA=twitter]958122401258074112[/MEDIA]</p><p></p><p>Unless your attack or spell says otherwise (Eldritch blast cannot target objects for example) you can target an object just fine.</p><p></p><p>Melee weapon attacks (such as unarmed strikes) can target objects. Both attended objects AND unattended objects.</p><p></p><p>That's literally from the PHB as RAW.</p><p></p><p>The AC and HP of the item are listed in the PHB under the combat section also.</p><p></p><p>Now a DM could rule (and probably <em>should </em>rule) that attacking a held or carried item is an attack roll with disadvantage (your opponent is trying to stop you from damaging it, making it harder to hit than if it was just lying there), but attacking an object is not 'optional' any more than 'Fighters' or 'elves' or 'magic missile' are optional.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8050885, member: 6788736"] No it's not. It's [I]literally[/I] in the PHB, under combat section 'attack an object'. And it also says under the 'Making an attack' section of the same PHB: [SIZE=6][B][URL='https://roll20.net/compendium/dnd5e/Making%20an%20Attack#h-Making%20an%20Attack'][EXCERPT]Making an Attack[/EXCERPT][/URL][/B][/SIZE][EXCERPT] Whether you’re striking with a melee weapon, firing a weapon at range, or [URL='https://roll20.net/compendium/dnd5e/Making%20an%20Attack#h-Making%20an%20Attack']Making an Attack[/URL] roll as part of a spell, an [URL='https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack']Attack[/URL] has a simple structure. [LIST=1] [*][B]Choose a target[/B]. Pick a target within your attack’s range: [B][U]a creature, an object, or a location.[/U][/B] [*][B]Determine modifiers[/B]. The GM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, [URL='https://roll20.net/compendium/dnd5e/Spells#h-Spells']Spells[/URL], [URL='https://roll20.net/compendium/dnd5e/Weapons#h-Special']Special[/URL] [URL='https://roll20.net/compendium/dnd5e/Sentient%20Magic%20Items#h-Abilities']Abilities[/URL], and other [URL='https://roll20.net/compendium/dnd5e/Designing%20Simple%20Traps#h-Effects']Effects[/URL] can apply penalties or bonuses to your [URL='https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack']Attack[/URL] roll. [*][B]Resolve the [URL='https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack']Attack[/URL][/B]. You make the [URL='https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack']Attack[/URL] roll. On a hit, you roll damage, unless the particular [URL='https://roll20.net/compendium/dnd5e/Actions%20in%20Combat#h-Attack']Attack[/URL] has rules that specify otherwise. Some attacks cause [URL='https://roll20.net/compendium/dnd5e/Weapons#h-Special']Special[/URL] [URL='https://roll20.net/compendium/dnd5e/Designing%20Simple%20Traps#h-Effects']Effects[/URL] in addition to or instead of damage. [/LIST] [/EXCERPT] Also the RAI: [MEDIA=twitter]958122401258074112[/MEDIA] Unless your attack or spell says otherwise (Eldritch blast cannot target objects for example) you can target an object just fine. Melee weapon attacks (such as unarmed strikes) can target objects. Both attended objects AND unattended objects. That's literally from the PHB as RAW. The AC and HP of the item are listed in the PHB under the combat section also. Now a DM could rule (and probably [I]should [/I]rule) that attacking a held or carried item is an attack roll with disadvantage (your opponent is trying to stop you from damaging it, making it harder to hit than if it was just lying there), but attacking an object is not 'optional' any more than 'Fighters' or 'elves' or 'magic missile' are optional. [/QUOTE]
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