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<blockquote data-quote="Esker" data-source="post: 8050916" data-attributes="member: 6966824"><p>The problem is that allowing attacks to target held weapons using the AC and HP values for tiny objects in the DMG creates a completely degenerate game. PCs are much more likely to be using weapons on average than monsters are, and so once you start allowing this, it renders weapon-using PCs essentially non-functional, and any party that relies on any weapon-using classes will meet a TPK as soon as they encounter monsters that use natural weapons. Therefore, either the DM will shut that down before it starts, or they won't and the PCs are dead.</p><p></p><p>So no, I'm not going to play out this scenario. Or, I suppose if you insist, then since I get to have any non-magical gear I want, I'll just have 10 hand crossbows stashed in my bag, which costs as much as the difference between half-plate and plate, since any PC in a world where weapons are this fragile would do that. If you want to go through a non-degenerate simulation, I'm still up for it, but let's actually do it somewhere we can involve dice rolls and make it a best 2 of 3 so we don't have to make assumptions about what happens on each turn.</p></blockquote><p></p>
[QUOTE="Esker, post: 8050916, member: 6966824"] The problem is that allowing attacks to target held weapons using the AC and HP values for tiny objects in the DMG creates a completely degenerate game. PCs are much more likely to be using weapons on average than monsters are, and so once you start allowing this, it renders weapon-using PCs essentially non-functional, and any party that relies on any weapon-using classes will meet a TPK as soon as they encounter monsters that use natural weapons. Therefore, either the DM will shut that down before it starts, or they won't and the PCs are dead. So no, I'm not going to play out this scenario. Or, I suppose if you insist, then since I get to have any non-magical gear I want, I'll just have 10 hand crossbows stashed in my bag, which costs as much as the difference between half-plate and plate, since any PC in a world where weapons are this fragile would do that. If you want to go through a non-degenerate simulation, I'm still up for it, but let's actually do it somewhere we can involve dice rolls and make it a best 2 of 3 so we don't have to make assumptions about what happens on each turn. [/QUOTE]
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