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<blockquote data-quote="Flamestrike" data-source="post: 8051200" data-attributes="member: 6788736"><p>And of course when you're fighting CR 12's you're probably around 8th-9th level yourself (and the CR 12 is a solo) meaning you'e got enough Ki to spam 2-3 Con saves in a single Turn against that CR 12.</p><p></p><p>If it fails 1 save (which it statistically should) your party will mince the thing to death before it gets another turn.</p><p></p><p>Advantage for everyone! Auto fails its Str and Dex saves!</p><p></p><p>If for some reason they havent killed it by the time your turn rocks around, you've likely got enough Ki to Stun the thing again before it acts.</p><p></p><p>This is why legendary saves are a thing, but if instead of stunning it, you knock a few legendary saves off it on your turn, your Caster buddies will love you.</p><p></p><p>Probably leaves you with enough Ki for another fight, and then you'll need a short rest - which is just about right (roughly 2 encounters per SR).</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8051200, member: 6788736"] And of course when you're fighting CR 12's you're probably around 8th-9th level yourself (and the CR 12 is a solo) meaning you'e got enough Ki to spam 2-3 Con saves in a single Turn against that CR 12. If it fails 1 save (which it statistically should) your party will mince the thing to death before it gets another turn. Advantage for everyone! Auto fails its Str and Dex saves! If for some reason they havent killed it by the time your turn rocks around, you've likely got enough Ki to Stun the thing again before it acts. This is why legendary saves are a thing, but if instead of stunning it, you knock a few legendary saves off it on your turn, your Caster buddies will love you. Probably leaves you with enough Ki for another fight, and then you'll need a short rest - which is just about right (roughly 2 encounters per SR). [/QUOTE]
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