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<blockquote data-quote="Al'Kelhar" data-source="post: 8051753" data-attributes="member: 7884"><p>There are, unfortunately, quite a lot of odd "gaps" in the DMG magic item tables. A magic item that improves "natural attacks", as they were called in 3E, is but one. Other obvious examples are the missing items that grant a 19 ability score in Dexterity (Gloves of Dexterity), Wisdom (Periapt of Wisdom) and Charisma (Cloak of Charisma) to match the Amulet of Health, Gauntlets of Ogre Power, and Headband of Intellect; no items to improve the saving throw DCs of spellcasters other than warlocks (other than Robe of the Archmagi IIRC). One might suggest there might be some game balance reasons for these. YMMV.</p><p></p><p>This not to say that some "gloves of pummelling +1/+2/+3" isn't a great idea. Or a "robe of ki" that lets you use an action to recover 3/6/9 ki points once per long rest. They're just maybe, y'know, obvious. Let's have 'em. Add 'em to your campaign. Fill your proverbial monk slippers. I'm not really sure we need 40 pages of discussion about who will win as between a monk or a fighter standing in a large white room to settle on that.</p><p></p><p>If that's what people want to actually want to talk about, the OP was not a way to start that discussion.</p><p></p><p>Cheers, Al'Kelhar</p></blockquote><p></p>
[QUOTE="Al'Kelhar, post: 8051753, member: 7884"] There are, unfortunately, quite a lot of odd "gaps" in the DMG magic item tables. A magic item that improves "natural attacks", as they were called in 3E, is but one. Other obvious examples are the missing items that grant a 19 ability score in Dexterity (Gloves of Dexterity), Wisdom (Periapt of Wisdom) and Charisma (Cloak of Charisma) to match the Amulet of Health, Gauntlets of Ogre Power, and Headband of Intellect; no items to improve the saving throw DCs of spellcasters other than warlocks (other than Robe of the Archmagi IIRC). One might suggest there might be some game balance reasons for these. YMMV. This not to say that some "gloves of pummelling +1/+2/+3" isn't a great idea. Or a "robe of ki" that lets you use an action to recover 3/6/9 ki points once per long rest. They're just maybe, y'know, obvious. Let's have 'em. Add 'em to your campaign. Fill your proverbial monk slippers. I'm not really sure we need 40 pages of discussion about who will win as between a monk or a fighter standing in a large white room to settle on that. If that's what people want to actually want to talk about, the OP was not a way to start that discussion. Cheers, Al'Kelhar [/QUOTE]
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