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Monks Suck
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<blockquote data-quote="Esker" data-source="post: 8051782" data-attributes="member: 6966824"><p>But it would only be powercreep for the game as a whole if it were incorrect that the class as is is underpowered. If an underpowered class is buffed to be more in line with other classes, it's not hurting anybody who doesn't want to play monk, it just makes playing monk a more mechanically viable choice. </p><p></p><p>Now powercreep <em>within</em> the class of adding a new subclass which is buffed compared to the others is another story. I'm not sure if that's the way to go, vs. revising the base class. But it's the way they went when they introduced Gloomstalker, which my sense is many people were happy to see... and ranger as a whole package is stronger than monk as a base class (despite, like the monk, also having a number of 'ribbon' features where other classes are getting real meat) because it has spells.</p></blockquote><p></p>
[QUOTE="Esker, post: 8051782, member: 6966824"] But it would only be powercreep for the game as a whole if it were incorrect that the class as is is underpowered. If an underpowered class is buffed to be more in line with other classes, it's not hurting anybody who doesn't want to play monk, it just makes playing monk a more mechanically viable choice. Now powercreep [I]within[/I] the class of adding a new subclass which is buffed compared to the others is another story. I'm not sure if that's the way to go, vs. revising the base class. But it's the way they went when they introduced Gloomstalker, which my sense is many people were happy to see... and ranger as a whole package is stronger than monk as a base class (despite, like the monk, also having a number of 'ribbon' features where other classes are getting real meat) because it has spells. [/QUOTE]
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